| // SPDX-License-Identifier: GPL-2.0-only |
| /* |
| * menu.c - the menu idle governor |
| * |
| * Copyright (C) 2006-2007 Adam Belay <abelay@novell.com> |
| * Copyright (C) 2009 Intel Corporation |
| * Author: |
| * Arjan van de Ven <arjan@linux.intel.com> |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/cpuidle.h> |
| #include <linux/time.h> |
| #include <linux/ktime.h> |
| #include <linux/hrtimer.h> |
| #include <linux/tick.h> |
| #include <linux/sched.h> |
| #include <linux/sched/loadavg.h> |
| #include <linux/sched/stat.h> |
| #include <linux/math64.h> |
| |
| #include "gov.h" |
| |
| #define BUCKETS 12 |
| #define INTERVAL_SHIFT 3 |
| #define INTERVALS (1UL << INTERVAL_SHIFT) |
| #define RESOLUTION 1024 |
| #define DECAY 8 |
| #define MAX_INTERESTING (50000 * NSEC_PER_USEC) |
| |
| /* |
| * Concepts and ideas behind the menu governor |
| * |
| * For the menu governor, there are 3 decision factors for picking a C |
| * state: |
| * 1) Energy break even point |
| * 2) Performance impact |
| * 3) Latency tolerance (from pmqos infrastructure) |
| * These three factors are treated independently. |
| * |
| * Energy break even point |
| * ----------------------- |
| * C state entry and exit have an energy cost, and a certain amount of time in |
| * the C state is required to actually break even on this cost. CPUIDLE |
| * provides us this duration in the "target_residency" field. So all that we |
| * need is a good prediction of how long we'll be idle. Like the traditional |
| * menu governor, we start with the actual known "next timer event" time. |
| * |
| * Since there are other source of wakeups (interrupts for example) than |
| * the next timer event, this estimation is rather optimistic. To get a |
| * more realistic estimate, a correction factor is applied to the estimate, |
| * that is based on historic behavior. For example, if in the past the actual |
| * duration always was 50% of the next timer tick, the correction factor will |
| * be 0.5. |
| * |
| * menu uses a running average for this correction factor, however it uses a |
| * set of factors, not just a single factor. This stems from the realization |
| * that the ratio is dependent on the order of magnitude of the expected |
| * duration; if we expect 500 milliseconds of idle time the likelihood of |
| * getting an interrupt very early is much higher than if we expect 50 micro |
| * seconds of idle time. A second independent factor that has big impact on |
| * the actual factor is if there is (disk) IO outstanding or not. |
| * (as a special twist, we consider every sleep longer than 50 milliseconds |
| * as perfect; there are no power gains for sleeping longer than this) |
| * |
| * For these two reasons we keep an array of 12 independent factors, that gets |
| * indexed based on the magnitude of the expected duration as well as the |
| * "is IO outstanding" property. |
| * |
| * Repeatable-interval-detector |
| * ---------------------------- |
| * There are some cases where "next timer" is a completely unusable predictor: |
| * Those cases where the interval is fixed, for example due to hardware |
| * interrupt mitigation, but also due to fixed transfer rate devices such as |
| * mice. |
| * For this, we use a different predictor: We track the duration of the last 8 |
| * intervals and if the stand deviation of these 8 intervals is below a |
| * threshold value, we use the average of these intervals as prediction. |
| * |
| * Limiting Performance Impact |
| * --------------------------- |
| * C states, especially those with large exit latencies, can have a real |
| * noticeable impact on workloads, which is not acceptable for most sysadmins, |
| * and in addition, less performance has a power price of its own. |
| * |
| * As a general rule of thumb, menu assumes that the following heuristic |
| * holds: |
| * The busier the system, the less impact of C states is acceptable |
| * |
| * This rule-of-thumb is implemented using a performance-multiplier: |
| * If the exit latency times the performance multiplier is longer than |
| * the predicted duration, the C state is not considered a candidate |
| * for selection due to a too high performance impact. So the higher |
| * this multiplier is, the longer we need to be idle to pick a deep C |
| * state, and thus the less likely a busy CPU will hit such a deep |
| * C state. |
| * |
| * Two factors are used in determing this multiplier: |
| * a value of 10 is added for each point of "per cpu load average" we have. |
| * a value of 5 points is added for each process that is waiting for |
| * IO on this CPU. |
| * (these values are experimentally determined) |
| * |
| * The load average factor gives a longer term (few seconds) input to the |
| * decision, while the iowait value gives a cpu local instantanious input. |
| * The iowait factor may look low, but realize that this is also already |
| * represented in the system load average. |
| * |
| */ |
| |
| struct menu_device { |
| int needs_update; |
| int tick_wakeup; |
| |
| u64 next_timer_ns; |
| unsigned int bucket; |
| unsigned int correction_factor[BUCKETS]; |
| unsigned int intervals[INTERVALS]; |
| int interval_ptr; |
| }; |
| |
| static inline int which_bucket(u64 duration_ns, unsigned int nr_iowaiters) |
| { |
| int bucket = 0; |
| |
| /* |
| * We keep two groups of stats; one with no |
| * IO pending, one without. |
| * This allows us to calculate |
| * E(duration)|iowait |
| */ |
| if (nr_iowaiters) |
| bucket = BUCKETS/2; |
| |
| if (duration_ns < 10ULL * NSEC_PER_USEC) |
| return bucket; |
| if (duration_ns < 100ULL * NSEC_PER_USEC) |
| return bucket + 1; |
| if (duration_ns < 1000ULL * NSEC_PER_USEC) |
| return bucket + 2; |
| if (duration_ns < 10000ULL * NSEC_PER_USEC) |
| return bucket + 3; |
| if (duration_ns < 100000ULL * NSEC_PER_USEC) |
| return bucket + 4; |
| return bucket + 5; |
| } |
| |
| /* |
| * Return a multiplier for the exit latency that is intended |
| * to take performance requirements into account. |
| * The more performance critical we estimate the system |
| * to be, the higher this multiplier, and thus the higher |
| * the barrier to go to an expensive C state. |
| */ |
| static inline int performance_multiplier(unsigned int nr_iowaiters) |
| { |
| /* for IO wait tasks (per cpu!) we add 10x each */ |
| return 1 + 10 * nr_iowaiters; |
| } |
| |
| static DEFINE_PER_CPU(struct menu_device, menu_devices); |
| |
| static void menu_update(struct cpuidle_driver *drv, struct cpuidle_device *dev); |
| |
| /* |
| * Try detecting repeating patterns by keeping track of the last 8 |
| * intervals, and checking if the standard deviation of that set |
| * of points is below a threshold. If it is... then use the |
| * average of these 8 points as the estimated value. |
| */ |
| static unsigned int get_typical_interval(struct menu_device *data) |
| { |
| int i, divisor; |
| unsigned int min, max, thresh, avg; |
| uint64_t sum, variance; |
| |
| thresh = INT_MAX; /* Discard outliers above this value */ |
| |
| again: |
| |
| /* First calculate the average of past intervals */ |
| min = UINT_MAX; |
| max = 0; |
| sum = 0; |
| divisor = 0; |
| for (i = 0; i < INTERVALS; i++) { |
| unsigned int value = data->intervals[i]; |
| if (value <= thresh) { |
| sum += value; |
| divisor++; |
| if (value > max) |
| max = value; |
| |
| if (value < min) |
| min = value; |
| } |
| } |
| |
| if (!max) |
| return UINT_MAX; |
| |
| if (divisor == INTERVALS) |
| avg = sum >> INTERVAL_SHIFT; |
| else |
| avg = div_u64(sum, divisor); |
| |
| /* Then try to determine variance */ |
| variance = 0; |
| for (i = 0; i < INTERVALS; i++) { |
| unsigned int value = data->intervals[i]; |
| if (value <= thresh) { |
| int64_t diff = (int64_t)value - avg; |
| variance += diff * diff; |
| } |
| } |
| if (divisor == INTERVALS) |
| variance >>= INTERVAL_SHIFT; |
| else |
| do_div(variance, divisor); |
| |
| /* |
| * The typical interval is obtained when standard deviation is |
| * small (stddev <= 20 us, variance <= 400 us^2) or standard |
| * deviation is small compared to the average interval (avg > |
| * 6*stddev, avg^2 > 36*variance). The average is smaller than |
| * UINT_MAX aka U32_MAX, so computing its square does not |
| * overflow a u64. We simply reject this candidate average if |
| * the standard deviation is greater than 715 s (which is |
| * rather unlikely). |
| * |
| * Use this result only if there is no timer to wake us up sooner. |
| */ |
| if (likely(variance <= U64_MAX/36)) { |
| if ((((u64)avg*avg > variance*36) && (divisor * 4 >= INTERVALS * 3)) |
| || variance <= 400) { |
| return avg; |
| } |
| } |
| |
| /* |
| * If we have outliers to the upside in our distribution, discard |
| * those by setting the threshold to exclude these outliers, then |
| * calculate the average and standard deviation again. Once we get |
| * down to the bottom 3/4 of our samples, stop excluding samples. |
| * |
| * This can deal with workloads that have long pauses interspersed |
| * with sporadic activity with a bunch of short pauses. |
| */ |
| if ((divisor * 4) <= INTERVALS * 3) |
| return UINT_MAX; |
| |
| thresh = max - 1; |
| goto again; |
| } |
| |
| /** |
| * menu_select - selects the next idle state to enter |
| * @drv: cpuidle driver containing state data |
| * @dev: the CPU |
| * @stop_tick: indication on whether or not to stop the tick |
| */ |
| static int menu_select(struct cpuidle_driver *drv, struct cpuidle_device *dev, |
| bool *stop_tick) |
| { |
| struct menu_device *data = this_cpu_ptr(&menu_devices); |
| s64 latency_req = cpuidle_governor_latency_req(dev->cpu); |
| u64 predicted_ns; |
| u64 interactivity_req; |
| unsigned int nr_iowaiters; |
| ktime_t delta, delta_tick; |
| int i, idx; |
| |
| if (data->needs_update) { |
| menu_update(drv, dev); |
| data->needs_update = 0; |
| } |
| |
| nr_iowaiters = nr_iowait_cpu(dev->cpu); |
| |
| /* Find the shortest expected idle interval. */ |
| predicted_ns = get_typical_interval(data) * NSEC_PER_USEC; |
| if (predicted_ns > RESIDENCY_THRESHOLD_NS) { |
| unsigned int timer_us; |
| |
| /* Determine the time till the closest timer. */ |
| delta = tick_nohz_get_sleep_length(&delta_tick); |
| if (unlikely(delta < 0)) { |
| delta = 0; |
| delta_tick = 0; |
| } |
| |
| data->next_timer_ns = delta; |
| data->bucket = which_bucket(data->next_timer_ns, nr_iowaiters); |
| |
| /* Round up the result for half microseconds. */ |
| timer_us = div_u64((RESOLUTION * DECAY * NSEC_PER_USEC) / 2 + |
| data->next_timer_ns * |
| data->correction_factor[data->bucket], |
| RESOLUTION * DECAY * NSEC_PER_USEC); |
| /* Use the lowest expected idle interval to pick the idle state. */ |
| predicted_ns = min((u64)timer_us * NSEC_PER_USEC, predicted_ns); |
| } else { |
| /* |
| * Because the next timer event is not going to be determined |
| * in this case, assume that without the tick the closest timer |
| * will be in distant future and that the closest tick will occur |
| * after 1/2 of the tick period. |
| */ |
| data->next_timer_ns = KTIME_MAX; |
| delta_tick = TICK_NSEC / 2; |
| data->bucket = which_bucket(KTIME_MAX, nr_iowaiters); |
| } |
| |
| if (unlikely(drv->state_count <= 1 || latency_req == 0) || |
| ((data->next_timer_ns < drv->states[1].target_residency_ns || |
| latency_req < drv->states[1].exit_latency_ns) && |
| !dev->states_usage[0].disable)) { |
| /* |
| * In this case state[0] will be used no matter what, so return |
| * it right away and keep the tick running if state[0] is a |
| * polling one. |
| */ |
| *stop_tick = !(drv->states[0].flags & CPUIDLE_FLAG_POLLING); |
| return 0; |
| } |
| |
| if (tick_nohz_tick_stopped()) { |
| /* |
| * If the tick is already stopped, the cost of possible short |
| * idle duration misprediction is much higher, because the CPU |
| * may be stuck in a shallow idle state for a long time as a |
| * result of it. In that case say we might mispredict and use |
| * the known time till the closest timer event for the idle |
| * state selection. |
| */ |
| if (predicted_ns < TICK_NSEC) |
| predicted_ns = data->next_timer_ns; |
| } else { |
| /* |
| * Use the performance multiplier and the user-configurable |
| * latency_req to determine the maximum exit latency. |
| */ |
| interactivity_req = div64_u64(predicted_ns, |
| performance_multiplier(nr_iowaiters)); |
| if (latency_req > interactivity_req) |
| latency_req = interactivity_req; |
| } |
| |
| /* |
| * Find the idle state with the lowest power while satisfying |
| * our constraints. |
| */ |
| idx = -1; |
| for (i = 0; i < drv->state_count; i++) { |
| struct cpuidle_state *s = &drv->states[i]; |
| |
| if (dev->states_usage[i].disable) |
| continue; |
| |
| if (idx == -1) |
| idx = i; /* first enabled state */ |
| |
| if (s->target_residency_ns > predicted_ns) { |
| /* |
| * Use a physical idle state, not busy polling, unless |
| * a timer is going to trigger soon enough. |
| */ |
| if ((drv->states[idx].flags & CPUIDLE_FLAG_POLLING) && |
| s->exit_latency_ns <= latency_req && |
| s->target_residency_ns <= data->next_timer_ns) { |
| predicted_ns = s->target_residency_ns; |
| idx = i; |
| break; |
| } |
| if (predicted_ns < TICK_NSEC) |
| break; |
| |
| if (!tick_nohz_tick_stopped()) { |
| /* |
| * If the state selected so far is shallow, |
| * waking up early won't hurt, so retain the |
| * tick in that case and let the governor run |
| * again in the next iteration of the loop. |
| */ |
| predicted_ns = drv->states[idx].target_residency_ns; |
| break; |
| } |
| |
| /* |
| * If the state selected so far is shallow and this |
| * state's target residency matches the time till the |
| * closest timer event, select this one to avoid getting |
| * stuck in the shallow one for too long. |
| */ |
| if (drv->states[idx].target_residency_ns < TICK_NSEC && |
| s->target_residency_ns <= delta_tick) |
| idx = i; |
| |
| return idx; |
| } |
| if (s->exit_latency_ns > latency_req) |
| break; |
| |
| idx = i; |
| } |
| |
| if (idx == -1) |
| idx = 0; /* No states enabled. Must use 0. */ |
| |
| /* |
| * Don't stop the tick if the selected state is a polling one or if the |
| * expected idle duration is shorter than the tick period length. |
| */ |
| if (((drv->states[idx].flags & CPUIDLE_FLAG_POLLING) || |
| predicted_ns < TICK_NSEC) && !tick_nohz_tick_stopped()) { |
| *stop_tick = false; |
| |
| if (idx > 0 && drv->states[idx].target_residency_ns > delta_tick) { |
| /* |
| * The tick is not going to be stopped and the target |
| * residency of the state to be returned is not within |
| * the time until the next timer event including the |
| * tick, so try to correct that. |
| */ |
| for (i = idx - 1; i >= 0; i--) { |
| if (dev->states_usage[i].disable) |
| continue; |
| |
| idx = i; |
| if (drv->states[i].target_residency_ns <= delta_tick) |
| break; |
| } |
| } |
| } |
| |
| return idx; |
| } |
| |
| /** |
| * menu_reflect - records that data structures need update |
| * @dev: the CPU |
| * @index: the index of actual entered state |
| * |
| * NOTE: it's important to be fast here because this operation will add to |
| * the overall exit latency. |
| */ |
| static void menu_reflect(struct cpuidle_device *dev, int index) |
| { |
| struct menu_device *data = this_cpu_ptr(&menu_devices); |
| |
| dev->last_state_idx = index; |
| data->needs_update = 1; |
| data->tick_wakeup = tick_nohz_idle_got_tick(); |
| } |
| |
| /** |
| * menu_update - attempts to guess what happened after entry |
| * @drv: cpuidle driver containing state data |
| * @dev: the CPU |
| */ |
| static void menu_update(struct cpuidle_driver *drv, struct cpuidle_device *dev) |
| { |
| struct menu_device *data = this_cpu_ptr(&menu_devices); |
| int last_idx = dev->last_state_idx; |
| struct cpuidle_state *target = &drv->states[last_idx]; |
| u64 measured_ns; |
| unsigned int new_factor; |
| |
| /* |
| * Try to figure out how much time passed between entry to low |
| * power state and occurrence of the wakeup event. |
| * |
| * If the entered idle state didn't support residency measurements, |
| * we use them anyway if they are short, and if long, |
| * truncate to the whole expected time. |
| * |
| * Any measured amount of time will include the exit latency. |
| * Since we are interested in when the wakeup begun, not when it |
| * was completed, we must subtract the exit latency. However, if |
| * the measured amount of time is less than the exit latency, |
| * assume the state was never reached and the exit latency is 0. |
| */ |
| |
| if (data->tick_wakeup && data->next_timer_ns > TICK_NSEC) { |
| /* |
| * The nohz code said that there wouldn't be any events within |
| * the tick boundary (if the tick was stopped), but the idle |
| * duration predictor had a differing opinion. Since the CPU |
| * was woken up by a tick (that wasn't stopped after all), the |
| * predictor was not quite right, so assume that the CPU could |
| * have been idle long (but not forever) to help the idle |
| * duration predictor do a better job next time. |
| */ |
| measured_ns = 9 * MAX_INTERESTING / 10; |
| } else if ((drv->states[last_idx].flags & CPUIDLE_FLAG_POLLING) && |
| dev->poll_time_limit) { |
| /* |
| * The CPU exited the "polling" state due to a time limit, so |
| * the idle duration prediction leading to the selection of that |
| * state was inaccurate. If a better prediction had been made, |
| * the CPU might have been woken up from idle by the next timer. |
| * Assume that to be the case. |
| */ |
| measured_ns = data->next_timer_ns; |
| } else { |
| /* measured value */ |
| measured_ns = dev->last_residency_ns; |
| |
| /* Deduct exit latency */ |
| if (measured_ns > 2 * target->exit_latency_ns) |
| measured_ns -= target->exit_latency_ns; |
| else |
| measured_ns /= 2; |
| } |
| |
| /* Make sure our coefficients do not exceed unity */ |
| if (measured_ns > data->next_timer_ns) |
| measured_ns = data->next_timer_ns; |
| |
| /* Update our correction ratio */ |
| new_factor = data->correction_factor[data->bucket]; |
| new_factor -= new_factor / DECAY; |
| |
| if (data->next_timer_ns > 0 && measured_ns < MAX_INTERESTING) |
| new_factor += div64_u64(RESOLUTION * measured_ns, |
| data->next_timer_ns); |
| else |
| /* |
| * we were idle so long that we count it as a perfect |
| * prediction |
| */ |
| new_factor += RESOLUTION; |
| |
| /* |
| * We don't want 0 as factor; we always want at least |
| * a tiny bit of estimated time. Fortunately, due to rounding, |
| * new_factor will stay nonzero regardless of measured_us values |
| * and the compiler can eliminate this test as long as DECAY > 1. |
| */ |
| if (DECAY == 1 && unlikely(new_factor == 0)) |
| new_factor = 1; |
| |
| data->correction_factor[data->bucket] = new_factor; |
| |
| /* update the repeating-pattern data */ |
| data->intervals[data->interval_ptr++] = ktime_to_us(measured_ns); |
| if (data->interval_ptr >= INTERVALS) |
| data->interval_ptr = 0; |
| } |
| |
| /** |
| * menu_enable_device - scans a CPU's states and does setup |
| * @drv: cpuidle driver |
| * @dev: the CPU |
| */ |
| static int menu_enable_device(struct cpuidle_driver *drv, |
| struct cpuidle_device *dev) |
| { |
| struct menu_device *data = &per_cpu(menu_devices, dev->cpu); |
| int i; |
| |
| memset(data, 0, sizeof(struct menu_device)); |
| |
| /* |
| * if the correction factor is 0 (eg first time init or cpu hotplug |
| * etc), we actually want to start out with a unity factor. |
| */ |
| for(i = 0; i < BUCKETS; i++) |
| data->correction_factor[i] = RESOLUTION * DECAY; |
| |
| return 0; |
| } |
| |
| static struct cpuidle_governor menu_governor = { |
| .name = "menu", |
| .rating = 20, |
| .enable = menu_enable_device, |
| .select = menu_select, |
| .reflect = menu_reflect, |
| }; |
| |
| /** |
| * init_menu - initializes the governor |
| */ |
| static int __init init_menu(void) |
| { |
| return cpuidle_register_governor(&menu_governor); |
| } |
| |
| postcore_initcall(init_menu); |