| .. _development_coding: |
| |
| Getting the code right |
| ====================== |
| |
| While there is much to be said for a solid and community-oriented design |
| process, the proof of any kernel development project is in the resulting |
| code. It is the code which will be examined by other developers and merged |
| (or not) into the mainline tree. So it is the quality of this code which |
| will determine the ultimate success of the project. |
| |
| This section will examine the coding process. We'll start with a look at a |
| number of ways in which kernel developers can go wrong. Then the focus |
| will shift toward doing things right and the tools which can help in that |
| quest. |
| |
| |
| Pitfalls |
| --------- |
| |
| Coding style |
| ************ |
| |
| The kernel has long had a standard coding style, described in |
| :ref:`Documentation/process/coding-style.rst <codingstyle>`. For much of |
| that time, the policies described in that file were taken as being, at most, |
| advisory. As a result, there is a substantial amount of code in the kernel |
| which does not meet the coding style guidelines. The presence of that code |
| leads to two independent hazards for kernel developers. |
| |
| The first of these is to believe that the kernel coding standards do not |
| matter and are not enforced. The truth of the matter is that adding new |
| code to the kernel is very difficult if that code is not coded according to |
| the standard; many developers will request that the code be reformatted |
| before they will even review it. A code base as large as the kernel |
| requires some uniformity of code to make it possible for developers to |
| quickly understand any part of it. So there is no longer room for |
| strangely-formatted code. |
| |
| Occasionally, the kernel's coding style will run into conflict with an |
| employer's mandated style. In such cases, the kernel's style will have to |
| win before the code can be merged. Putting code into the kernel means |
| giving up a degree of control in a number of ways - including control over |
| how the code is formatted. |
| |
| The other trap is to assume that code which is already in the kernel is |
| urgently in need of coding style fixes. Developers may start to generate |
| reformatting patches as a way of gaining familiarity with the process, or |
| as a way of getting their name into the kernel changelogs - or both. But |
| pure coding style fixes are seen as noise by the development community; |
| they tend to get a chilly reception. So this type of patch is best |
| avoided. It is natural to fix the style of a piece of code while working |
| on it for other reasons, but coding style changes should not be made for |
| their own sake. |
| |
| The coding style document also should not be read as an absolute law which |
| can never be transgressed. If there is a good reason to go against the |
| style (a line which becomes far less readable if split to fit within the |
| 80-column limit, for example), just do it. |
| |
| Note that you can also use the ``clang-format`` tool to help you with |
| these rules, to quickly re-format parts of your code automatically, |
| and to review full files in order to spot coding style mistakes, |
| typos and possible improvements. It is also handy for sorting ``#includes``, |
| for aligning variables/macros, for reflowing text and other similar tasks. |
| See the file :ref:`Documentation/process/clang-format.rst <clangformat>` |
| for more details. |
| |
| |
| Abstraction layers |
| ****************** |
| |
| Computer Science professors teach students to make extensive use of |
| abstraction layers in the name of flexibility and information hiding. |
| Certainly the kernel makes extensive use of abstraction; no project |
| involving several million lines of code could do otherwise and survive. |
| But experience has shown that excessive or premature abstraction can be |
| just as harmful as premature optimization. Abstraction should be used to |
| the level required and no further. |
| |
| At a simple level, consider a function which has an argument which is |
| always passed as zero by all callers. One could retain that argument just |
| in case somebody eventually needs to use the extra flexibility that it |
| provides. By that time, though, chances are good that the code which |
| implements this extra argument has been broken in some subtle way which was |
| never noticed - because it has never been used. Or, when the need for |
| extra flexibility arises, it does not do so in a way which matches the |
| programmer's early expectation. Kernel developers will routinely submit |
| patches to remove unused arguments; they should, in general, not be added |
| in the first place. |
| |
| Abstraction layers which hide access to hardware - often to allow the bulk |
| of a driver to be used with multiple operating systems - are especially |
| frowned upon. Such layers obscure the code and may impose a performance |
| penalty; they do not belong in the Linux kernel. |
| |
| On the other hand, if you find yourself copying significant amounts of code |
| from another kernel subsystem, it is time to ask whether it would, in fact, |
| make sense to pull out some of that code into a separate library or to |
| implement that functionality at a higher level. There is no value in |
| replicating the same code throughout the kernel. |
| |
| |
| #ifdef and preprocessor use in general |
| ************************************** |
| |
| The C preprocessor seems to present a powerful temptation to some C |
| programmers, who see it as a way to efficiently encode a great deal of |
| flexibility into a source file. But the preprocessor is not C, and heavy |
| use of it results in code which is much harder for others to read and |
| harder for the compiler to check for correctness. Heavy preprocessor use |
| is almost always a sign of code which needs some cleanup work. |
| |
| Conditional compilation with #ifdef is, indeed, a powerful feature, and it |
| is used within the kernel. But there is little desire to see code which is |
| sprinkled liberally with #ifdef blocks. As a general rule, #ifdef use |
| should be confined to header files whenever possible. |
| Conditionally-compiled code can be confined to functions which, if the code |
| is not to be present, simply become empty. The compiler will then quietly |
| optimize out the call to the empty function. The result is far cleaner |
| code which is easier to follow. |
| |
| C preprocessor macros present a number of hazards, including possible |
| multiple evaluation of expressions with side effects and no type safety. |
| If you are tempted to define a macro, consider creating an inline function |
| instead. The code which results will be the same, but inline functions are |
| easier to read, do not evaluate their arguments multiple times, and allow |
| the compiler to perform type checking on the arguments and return value. |
| |
| |
| Inline functions |
| **************** |
| |
| Inline functions present a hazard of their own, though. Programmers can |
| become enamored of the perceived efficiency inherent in avoiding a function |
| call and fill a source file with inline functions. Those functions, |
| however, can actually reduce performance. Since their code is replicated |
| at each call site, they end up bloating the size of the compiled kernel. |
| That, in turn, creates pressure on the processor's memory caches, which can |
| slow execution dramatically. Inline functions, as a rule, should be quite |
| small and relatively rare. The cost of a function call, after all, is not |
| that high; the creation of large numbers of inline functions is a classic |
| example of premature optimization. |
| |
| In general, kernel programmers ignore cache effects at their peril. The |
| classic time/space tradeoff taught in beginning data structures classes |
| often does not apply to contemporary hardware. Space *is* time, in that a |
| larger program will run slower than one which is more compact. |
| |
| More recent compilers take an increasingly active role in deciding whether |
| a given function should actually be inlined or not. So the liberal |
| placement of "inline" keywords may not just be excessive; it could also be |
| irrelevant. |
| |
| |
| Locking |
| ******* |
| |
| In May, 2006, the "Devicescape" networking stack was, with great |
| fanfare, released under the GPL and made available for inclusion in the |
| mainline kernel. This donation was welcome news; support for wireless |
| networking in Linux was considered substandard at best, and the Devicescape |
| stack offered the promise of fixing that situation. Yet, this code did not |
| actually make it into the mainline until June, 2007 (2.6.22). What |
| happened? |
| |
| This code showed a number of signs of having been developed behind |
| corporate doors. But one large problem in particular was that it was not |
| designed to work on multiprocessor systems. Before this networking stack |
| (now called mac80211) could be merged, a locking scheme needed to be |
| retrofitted onto it. |
| |
| Once upon a time, Linux kernel code could be developed without thinking |
| about the concurrency issues presented by multiprocessor systems. Now, |
| however, this document is being written on a dual-core laptop. Even on |
| single-processor systems, work being done to improve responsiveness will |
| raise the level of concurrency within the kernel. The days when kernel |
| code could be written without thinking about locking are long past. |
| |
| Any resource (data structures, hardware registers, etc.) which could be |
| accessed concurrently by more than one thread must be protected by a lock. |
| New code should be written with this requirement in mind; retrofitting |
| locking after the fact is a rather more difficult task. Kernel developers |
| should take the time to understand the available locking primitives well |
| enough to pick the right tool for the job. Code which shows a lack of |
| attention to concurrency will have a difficult path into the mainline. |
| |
| |
| Regressions |
| *********** |
| |
| One final hazard worth mentioning is this: it can be tempting to make a |
| change (which may bring big improvements) which causes something to break |
| for existing users. This kind of change is called a "regression," and |
| regressions have become most unwelcome in the mainline kernel. With few |
| exceptions, changes which cause regressions will be backed out if the |
| regression cannot be fixed in a timely manner. Far better to avoid the |
| regression in the first place. |
| |
| It is often argued that a regression can be justified if it causes things |
| to work for more people than it creates problems for. Why not make a |
| change if it brings new functionality to ten systems for each one it |
| breaks? The best answer to this question was expressed by Linus in July, |
| 2007: |
| |
| :: |
| |
| So we don't fix bugs by introducing new problems. That way lies |
| madness, and nobody ever knows if you actually make any real |
| progress at all. Is it two steps forwards, one step back, or one |
| step forward and two steps back? |
| |
| (https://lwn.net/Articles/243460/). |
| |
| An especially unwelcome type of regression is any sort of change to the |
| user-space ABI. Once an interface has been exported to user space, it must |
| be supported indefinitely. This fact makes the creation of user-space |
| interfaces particularly challenging: since they cannot be changed in |
| incompatible ways, they must be done right the first time. For this |
| reason, a great deal of thought, clear documentation, and wide review for |
| user-space interfaces is always required. |
| |
| |
| Code checking tools |
| ------------------- |
| |
| For now, at least, the writing of error-free code remains an ideal that few |
| of us can reach. What we can hope to do, though, is to catch and fix as |
| many of those errors as possible before our code goes into the mainline |
| kernel. To that end, the kernel developers have put together an impressive |
| array of tools which can catch a wide variety of obscure problems in an |
| automated way. Any problem caught by the computer is a problem which will |
| not afflict a user later on, so it stands to reason that the automated |
| tools should be used whenever possible. |
| |
| The first step is simply to heed the warnings produced by the compiler. |
| Contemporary versions of gcc can detect (and warn about) a large number of |
| potential errors. Quite often, these warnings point to real problems. |
| Code submitted for review should, as a rule, not produce any compiler |
| warnings. When silencing warnings, take care to understand the real cause |
| and try to avoid "fixes" which make the warning go away without addressing |
| its cause. |
| |
| Note that not all compiler warnings are enabled by default. Build the |
| kernel with "make KCFLAGS=-W" to get the full set. |
| |
| The kernel provides several configuration options which turn on debugging |
| features; most of these are found in the "kernel hacking" submenu. Several |
| of these options should be turned on for any kernel used for development or |
| testing purposes. In particular, you should turn on: |
| |
| - FRAME_WARN to get warnings for stack frames larger than a given amount. |
| The output generated can be verbose, but one need not worry about |
| warnings from other parts of the kernel. |
| |
| - DEBUG_OBJECTS will add code to track the lifetime of various objects |
| created by the kernel and warn when things are done out of order. If |
| you are adding a subsystem which creates (and exports) complex objects |
| of its own, consider adding support for the object debugging |
| infrastructure. |
| |
| - DEBUG_SLAB can find a variety of memory allocation and use errors; it |
| should be used on most development kernels. |
| |
| - DEBUG_SPINLOCK, DEBUG_ATOMIC_SLEEP, and DEBUG_MUTEXES will find a |
| number of common locking errors. |
| |
| There are quite a few other debugging options, some of which will be |
| discussed below. Some of them have a significant performance impact and |
| should not be used all of the time. But some time spent learning the |
| available options will likely be paid back many times over in short order. |
| |
| One of the heavier debugging tools is the locking checker, or "lockdep." |
| This tool will track the acquisition and release of every lock (spinlock or |
| mutex) in the system, the order in which locks are acquired relative to |
| each other, the current interrupt environment, and more. It can then |
| ensure that locks are always acquired in the same order, that the same |
| interrupt assumptions apply in all situations, and so on. In other words, |
| lockdep can find a number of scenarios in which the system could, on rare |
| occasion, deadlock. This kind of problem can be painful (for both |
| developers and users) in a deployed system; lockdep allows them to be found |
| in an automated manner ahead of time. Code with any sort of non-trivial |
| locking should be run with lockdep enabled before being submitted for |
| inclusion. |
| |
| As a diligent kernel programmer, you will, beyond doubt, check the return |
| status of any operation (such as a memory allocation) which can fail. The |
| fact of the matter, though, is that the resulting failure recovery paths |
| are, probably, completely untested. Untested code tends to be broken code; |
| you could be much more confident of your code if all those error-handling |
| paths had been exercised a few times. |
| |
| The kernel provides a fault injection framework which can do exactly that, |
| especially where memory allocations are involved. With fault injection |
| enabled, a configurable percentage of memory allocations will be made to |
| fail; these failures can be restricted to a specific range of code. |
| Running with fault injection enabled allows the programmer to see how the |
| code responds when things go badly. See |
| Documentation/fault-injection/fault-injection.rst for more information on |
| how to use this facility. |
| |
| Other kinds of errors can be found with the "sparse" static analysis tool. |
| With sparse, the programmer can be warned about confusion between |
| user-space and kernel-space addresses, mixture of big-endian and |
| small-endian quantities, the passing of integer values where a set of bit |
| flags is expected, and so on. Sparse must be installed separately (it can |
| be found at https://sparse.wiki.kernel.org/index.php/Main_Page if your |
| distributor does not package it); it can then be run on the code by adding |
| "C=1" to your make command. |
| |
| The "Coccinelle" tool (http://coccinelle.lip6.fr/) is able to find a wide |
| variety of potential coding problems; it can also propose fixes for those |
| problems. Quite a few "semantic patches" for the kernel have been packaged |
| under the scripts/coccinelle directory; running "make coccicheck" will run |
| through those semantic patches and report on any problems found. See |
| :ref:`Documentation/dev-tools/coccinelle.rst <devtools_coccinelle>` |
| for more information. |
| |
| Other kinds of portability errors are best found by compiling your code for |
| other architectures. If you do not happen to have an S/390 system or a |
| Blackfin development board handy, you can still perform the compilation |
| step. A large set of cross compilers for x86 systems can be found at |
| |
| https://www.kernel.org/pub/tools/crosstool/ |
| |
| Some time spent installing and using these compilers will help avoid |
| embarrassment later. |
| |
| |
| Documentation |
| ------------- |
| |
| Documentation has often been more the exception than the rule with kernel |
| development. Even so, adequate documentation will help to ease the merging |
| of new code into the kernel, make life easier for other developers, and |
| will be helpful for your users. In many cases, the addition of |
| documentation has become essentially mandatory. |
| |
| The first piece of documentation for any patch is its associated |
| changelog. Log entries should describe the problem being solved, the form |
| of the solution, the people who worked on the patch, any relevant |
| effects on performance, and anything else that might be needed to |
| understand the patch. Be sure that the changelog says *why* the patch is |
| worth applying; a surprising number of developers fail to provide that |
| information. |
| |
| Any code which adds a new user-space interface - including new sysfs or |
| /proc files - should include documentation of that interface which enables |
| user-space developers to know what they are working with. See |
| Documentation/ABI/README for a description of how this documentation should |
| be formatted and what information needs to be provided. |
| |
| The file :ref:`Documentation/admin-guide/kernel-parameters.rst |
| <kernelparameters>` describes all of the kernel's boot-time parameters. |
| Any patch which adds new parameters should add the appropriate entries to |
| this file. |
| |
| Any new configuration options must be accompanied by help text which |
| clearly explains the options and when the user might want to select them. |
| |
| Internal API information for many subsystems is documented by way of |
| specially-formatted comments; these comments can be extracted and formatted |
| in a number of ways by the "kernel-doc" script. If you are working within |
| a subsystem which has kerneldoc comments, you should maintain them and add |
| them, as appropriate, for externally-available functions. Even in areas |
| which have not been so documented, there is no harm in adding kerneldoc |
| comments for the future; indeed, this can be a useful activity for |
| beginning kernel developers. The format of these comments, along with some |
| information on how to create kerneldoc templates can be found at |
| :ref:`Documentation/doc-guide/ <doc_guide>`. |
| |
| Anybody who reads through a significant amount of existing kernel code will |
| note that, often, comments are most notable by their absence. Once again, |
| the expectations for new code are higher than they were in the past; |
| merging uncommented code will be harder. That said, there is little desire |
| for verbosely-commented code. The code should, itself, be readable, with |
| comments explaining the more subtle aspects. |
| |
| Certain things should always be commented. Uses of memory barriers should |
| be accompanied by a line explaining why the barrier is necessary. The |
| locking rules for data structures generally need to be explained somewhere. |
| Major data structures need comprehensive documentation in general. |
| Non-obvious dependencies between separate bits of code should be pointed |
| out. Anything which might tempt a code janitor to make an incorrect |
| "cleanup" needs a comment saying why it is done the way it is. And so on. |
| |
| |
| Internal API changes |
| -------------------- |
| |
| The binary interface provided by the kernel to user space cannot be broken |
| except under the most severe circumstances. The kernel's internal |
| programming interfaces, instead, are highly fluid and can be changed when |
| the need arises. If you find yourself having to work around a kernel API, |
| or simply not using a specific functionality because it does not meet your |
| needs, that may be a sign that the API needs to change. As a kernel |
| developer, you are empowered to make such changes. |
| |
| There are, of course, some catches. API changes can be made, but they need |
| to be well justified. So any patch making an internal API change should be |
| accompanied by a description of what the change is and why it is |
| necessary. This kind of change should also be broken out into a separate |
| patch, rather than buried within a larger patch. |
| |
| The other catch is that a developer who changes an internal API is |
| generally charged with the task of fixing any code within the kernel tree |
| which is broken by the change. For a widely-used function, this duty can |
| lead to literally hundreds or thousands of changes - many of which are |
| likely to conflict with work being done by other developers. Needless to |
| say, this can be a large job, so it is best to be sure that the |
| justification is solid. Note that the Coccinelle tool can help with |
| wide-ranging API changes. |
| |
| When making an incompatible API change, one should, whenever possible, |
| ensure that code which has not been updated is caught by the compiler. |
| This will help you to be sure that you have found all in-tree uses of that |
| interface. It will also alert developers of out-of-tree code that there is |
| a change that they need to respond to. Supporting out-of-tree code is not |
| something that kernel developers need to be worried about, but we also do |
| not have to make life harder for out-of-tree developers than it needs to |
| be. |