| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved. |
| */ |
| #ifndef __A5XX_GPU_H__ |
| #define __A5XX_GPU_H__ |
| |
| #include "adreno_gpu.h" |
| |
| /* Bringing over the hack from the previous targets */ |
| #undef ROP_COPY |
| #undef ROP_XOR |
| |
| #include "a5xx.xml.h" |
| |
| struct a5xx_gpu { |
| struct adreno_gpu base; |
| |
| struct drm_gem_object *pm4_bo; |
| uint64_t pm4_iova; |
| |
| struct drm_gem_object *pfp_bo; |
| uint64_t pfp_iova; |
| |
| struct drm_gem_object *gpmu_bo; |
| uint64_t gpmu_iova; |
| uint32_t gpmu_dwords; |
| |
| uint32_t lm_leakage; |
| |
| struct msm_ringbuffer *cur_ring; |
| struct msm_ringbuffer *next_ring; |
| |
| struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS]; |
| struct drm_gem_object *preempt_counters_bo[MSM_GPU_MAX_RINGS]; |
| struct a5xx_preempt_record *preempt[MSM_GPU_MAX_RINGS]; |
| uint64_t preempt_iova[MSM_GPU_MAX_RINGS]; |
| |
| atomic_t preempt_state; |
| struct timer_list preempt_timer; |
| |
| struct drm_gem_object *shadow_bo; |
| uint64_t shadow_iova; |
| uint32_t *shadow; |
| |
| /* True if the microcode supports the WHERE_AM_I opcode */ |
| bool has_whereami; |
| }; |
| |
| #define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base) |
| |
| #ifdef CONFIG_DEBUG_FS |
| void a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor); |
| #endif |
| |
| /* |
| * In order to do lockless preemption we use a simple state machine to progress |
| * through the process. |
| * |
| * PREEMPT_NONE - no preemption in progress. Next state START. |
| * PREEMPT_START - The trigger is evaulating if preemption is possible. Next |
| * states: TRIGGERED, NONE |
| * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next |
| * state: NONE. |
| * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next |
| * states: FAULTED, PENDING |
| * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger |
| * recovery. Next state: N/A |
| * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is |
| * checking the success of the operation. Next state: FAULTED, NONE. |
| */ |
| |
| enum preempt_state { |
| PREEMPT_NONE = 0, |
| PREEMPT_START, |
| PREEMPT_ABORT, |
| PREEMPT_TRIGGERED, |
| PREEMPT_FAULTED, |
| PREEMPT_PENDING, |
| }; |
| |
| /* |
| * struct a5xx_preempt_record is a shared buffer between the microcode and the |
| * CPU to store the state for preemption. The record itself is much larger |
| * (64k) but most of that is used by the CP for storage. |
| * |
| * There is a preemption record assigned per ringbuffer. When the CPU triggers a |
| * preemption, it fills out the record with the useful information (wptr, ring |
| * base, etc) and the microcode uses that information to set up the CP following |
| * the preemption. When a ring is switched out, the CP will save the ringbuffer |
| * state back to the record. In this way, once the records are properly set up |
| * the CPU can quickly switch back and forth between ringbuffers by only |
| * updating a few registers (often only the wptr). |
| * |
| * These are the CPU aware registers in the record: |
| * @magic: Must always be 0x27C4BAFC |
| * @info: Type of the record - written 0 by the CPU, updated by the CP |
| * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by |
| * the CP |
| * @cntl: Value of RB_CNTL written by CPU, save/restored by CP |
| * @rptr: Value of RB_RPTR written by CPU, save/restored by CP |
| * @wptr: Value of RB_WPTR written by CPU, save/restored by CP |
| * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP |
| * @rbase: Value of RB_BASE written by CPU, save/restored by CP |
| * @counter: GPU address of the storage area for the performance counters |
| */ |
| struct a5xx_preempt_record { |
| uint32_t magic; |
| uint32_t info; |
| uint32_t data; |
| uint32_t cntl; |
| uint32_t rptr; |
| uint32_t wptr; |
| uint64_t rptr_addr; |
| uint64_t rbase; |
| uint64_t counter; |
| }; |
| |
| /* Magic identifier for the preemption record */ |
| #define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL |
| |
| /* |
| * Even though the structure above is only a few bytes, we need a full 64k to |
| * store the entire preemption record from the CP |
| */ |
| #define A5XX_PREEMPT_RECORD_SIZE (64 * 1024) |
| |
| /* |
| * The preemption counter block is a storage area for the value of the |
| * preemption counters that are saved immediately before context switch. We |
| * append it on to the end of the allocation for the preemption record. |
| */ |
| #define A5XX_PREEMPT_COUNTER_SIZE (16 * 4) |
| |
| |
| int a5xx_power_init(struct msm_gpu *gpu); |
| void a5xx_gpmu_ucode_init(struct msm_gpu *gpu); |
| |
| static inline int spin_usecs(struct msm_gpu *gpu, uint32_t usecs, |
| uint32_t reg, uint32_t mask, uint32_t value) |
| { |
| while (usecs--) { |
| udelay(1); |
| if ((gpu_read(gpu, reg) & mask) == value) |
| return 0; |
| cpu_relax(); |
| } |
| |
| return -ETIMEDOUT; |
| } |
| |
| #define shadowptr(a5xx_gpu, ring) ((a5xx_gpu)->shadow_iova + \ |
| ((ring)->id * sizeof(uint32_t))) |
| |
| bool a5xx_idle(struct msm_gpu *gpu, struct msm_ringbuffer *ring); |
| void a5xx_set_hwcg(struct msm_gpu *gpu, bool state); |
| |
| void a5xx_preempt_init(struct msm_gpu *gpu); |
| void a5xx_preempt_hw_init(struct msm_gpu *gpu); |
| void a5xx_preempt_trigger(struct msm_gpu *gpu); |
| void a5xx_preempt_irq(struct msm_gpu *gpu); |
| void a5xx_preempt_fini(struct msm_gpu *gpu); |
| |
| void a5xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring, bool sync); |
| |
| /* Return true if we are in a preempt state */ |
| static inline bool a5xx_in_preempt(struct a5xx_gpu *a5xx_gpu) |
| { |
| int preempt_state = atomic_read(&a5xx_gpu->preempt_state); |
| |
| return !(preempt_state == PREEMPT_NONE || |
| preempt_state == PREEMPT_ABORT); |
| } |
| |
| #endif /* __A5XX_GPU_H__ */ |