| /* SPDX-License-Identifier: 0BSD */ |
| |
| /* |
| * LZMA2 definitions |
| * |
| * Authors: Lasse Collin <lasse.collin@tukaani.org> |
| * Igor Pavlov <https://7-zip.org/> |
| */ |
| |
| #ifndef XZ_LZMA2_H |
| #define XZ_LZMA2_H |
| |
| /* Range coder constants */ |
| #define RC_SHIFT_BITS 8 |
| #define RC_TOP_BITS 24 |
| #define RC_TOP_VALUE (1 << RC_TOP_BITS) |
| #define RC_BIT_MODEL_TOTAL_BITS 11 |
| #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS) |
| #define RC_MOVE_BITS 5 |
| |
| /* |
| * Maximum number of position states. A position state is the lowest pb |
| * number of bits of the current uncompressed offset. In some places there |
| * are different sets of probabilities for different position states. |
| */ |
| #define POS_STATES_MAX (1 << 4) |
| |
| /* |
| * This enum is used to track which LZMA symbols have occurred most recently |
| * and in which order. This information is used to predict the next symbol. |
| * |
| * Symbols: |
| * - Literal: One 8-bit byte |
| * - Match: Repeat a chunk of data at some distance |
| * - Long repeat: Multi-byte match at a recently seen distance |
| * - Short repeat: One-byte repeat at a recently seen distance |
| * |
| * The symbol names are in from STATE_oldest_older_previous. REP means |
| * either short or long repeated match, and NONLIT means any non-literal. |
| */ |
| enum lzma_state { |
| STATE_LIT_LIT, |
| STATE_MATCH_LIT_LIT, |
| STATE_REP_LIT_LIT, |
| STATE_SHORTREP_LIT_LIT, |
| STATE_MATCH_LIT, |
| STATE_REP_LIT, |
| STATE_SHORTREP_LIT, |
| STATE_LIT_MATCH, |
| STATE_LIT_LONGREP, |
| STATE_LIT_SHORTREP, |
| STATE_NONLIT_MATCH, |
| STATE_NONLIT_REP |
| }; |
| |
| /* Total number of states */ |
| #define STATES 12 |
| |
| /* The lowest 7 states indicate that the previous state was a literal. */ |
| #define LIT_STATES 7 |
| |
| /* Indicate that the latest symbol was a literal. */ |
| static inline void lzma_state_literal(enum lzma_state *state) |
| { |
| if (*state <= STATE_SHORTREP_LIT_LIT) |
| *state = STATE_LIT_LIT; |
| else if (*state <= STATE_LIT_SHORTREP) |
| *state -= 3; |
| else |
| *state -= 6; |
| } |
| |
| /* Indicate that the latest symbol was a match. */ |
| static inline void lzma_state_match(enum lzma_state *state) |
| { |
| *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH; |
| } |
| |
| /* Indicate that the latest state was a long repeated match. */ |
| static inline void lzma_state_long_rep(enum lzma_state *state) |
| { |
| *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP; |
| } |
| |
| /* Indicate that the latest symbol was a short match. */ |
| static inline void lzma_state_short_rep(enum lzma_state *state) |
| { |
| *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP; |
| } |
| |
| /* Test if the previous symbol was a literal. */ |
| static inline bool lzma_state_is_literal(enum lzma_state state) |
| { |
| return state < LIT_STATES; |
| } |
| |
| /* Each literal coder is divided in three sections: |
| * - 0x001-0x0FF: Without match byte |
| * - 0x101-0x1FF: With match byte; match bit is 0 |
| * - 0x201-0x2FF: With match byte; match bit is 1 |
| * |
| * Match byte is used when the previous LZMA symbol was something else than |
| * a literal (that is, it was some kind of match). |
| */ |
| #define LITERAL_CODER_SIZE 0x300 |
| |
| /* Maximum number of literal coders */ |
| #define LITERAL_CODERS_MAX (1 << 4) |
| |
| /* Minimum length of a match is two bytes. */ |
| #define MATCH_LEN_MIN 2 |
| |
| /* Match length is encoded with 4, 5, or 10 bits. |
| * |
| * Length Bits |
| * 2-9 4 = Choice=0 + 3 bits |
| * 10-17 5 = Choice=1 + Choice2=0 + 3 bits |
| * 18-273 10 = Choice=1 + Choice2=1 + 8 bits |
| */ |
| #define LEN_LOW_BITS 3 |
| #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) |
| #define LEN_MID_BITS 3 |
| #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) |
| #define LEN_HIGH_BITS 8 |
| #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) |
| #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) |
| |
| /* |
| * Maximum length of a match is 273 which is a result of the encoding |
| * described above. |
| */ |
| #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) |
| |
| /* |
| * Different sets of probabilities are used for match distances that have |
| * very short match length: Lengths of 2, 3, and 4 bytes have a separate |
| * set of probabilities for each length. The matches with longer length |
| * use a shared set of probabilities. |
| */ |
| #define DIST_STATES 4 |
| |
| /* |
| * Get the index of the appropriate probability array for decoding |
| * the distance slot. |
| */ |
| static inline uint32_t lzma_get_dist_state(uint32_t len) |
| { |
| return len < DIST_STATES + MATCH_LEN_MIN |
| ? len - MATCH_LEN_MIN : DIST_STATES - 1; |
| } |
| |
| /* |
| * The highest two bits of a 32-bit match distance are encoded using six bits. |
| * This six-bit value is called a distance slot. This way encoding a 32-bit |
| * value takes 6-36 bits, larger values taking more bits. |
| */ |
| #define DIST_SLOT_BITS 6 |
| #define DIST_SLOTS (1 << DIST_SLOT_BITS) |
| |
| /* Match distances up to 127 are fully encoded using probabilities. Since |
| * the highest two bits (distance slot) are always encoded using six bits, |
| * the distances 0-3 don't need any additional bits to encode, since the |
| * distance slot itself is the same as the actual distance. DIST_MODEL_START |
| * indicates the first distance slot where at least one additional bit is |
| * needed. |
| */ |
| #define DIST_MODEL_START 4 |
| |
| /* |
| * Match distances greater than 127 are encoded in three pieces: |
| * - distance slot: the highest two bits |
| * - direct bits: 2-26 bits below the highest two bits |
| * - alignment bits: four lowest bits |
| * |
| * Direct bits don't use any probabilities. |
| * |
| * The distance slot value of 14 is for distances 128-191. |
| */ |
| #define DIST_MODEL_END 14 |
| |
| /* Distance slots that indicate a distance <= 127. */ |
| #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2) |
| #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) |
| |
| /* |
| * For match distances greater than 127, only the highest two bits and the |
| * lowest four bits (alignment) is encoded using probabilities. |
| */ |
| #define ALIGN_BITS 4 |
| #define ALIGN_SIZE (1 << ALIGN_BITS) |
| #define ALIGN_MASK (ALIGN_SIZE - 1) |
| |
| /* Total number of all probability variables */ |
| #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE) |
| |
| /* |
| * LZMA remembers the four most recent match distances. Reusing these |
| * distances tends to take less space than re-encoding the actual |
| * distance value. |
| */ |
| #define REPS 4 |
| |
| #endif |