| /* |
| * Copyright (C) 2013 Red Hat |
| * Author: Rob Clark <robdclark@gmail.com> |
| * |
| * This program is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 as published by |
| * the Free Software Foundation. |
| * |
| * This program is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for |
| * more details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * this program. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| #ifndef __MSM_GPU_H__ |
| #define __MSM_GPU_H__ |
| |
| #include <linux/clk.h> |
| #include <linux/regulator/consumer.h> |
| |
| #include "msm_drv.h" |
| #include "msm_fence.h" |
| #include "msm_ringbuffer.h" |
| |
| struct msm_gem_submit; |
| struct msm_gpu_perfcntr; |
| |
| struct msm_gpu_config { |
| const char *ioname; |
| const char *irqname; |
| uint64_t va_start; |
| uint64_t va_end; |
| unsigned int nr_rings; |
| }; |
| |
| /* So far, with hardware that I've seen to date, we can have: |
| * + zero, one, or two z180 2d cores |
| * + a3xx or a2xx 3d core, which share a common CP (the firmware |
| * for the CP seems to implement some different PM4 packet types |
| * but the basics of cmdstream submission are the same) |
| * |
| * Which means that the eventual complete "class" hierarchy, once |
| * support for all past and present hw is in place, becomes: |
| * + msm_gpu |
| * + adreno_gpu |
| * + a3xx_gpu |
| * + a2xx_gpu |
| * + z180_gpu |
| */ |
| struct msm_gpu_funcs { |
| int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); |
| int (*hw_init)(struct msm_gpu *gpu); |
| int (*pm_suspend)(struct msm_gpu *gpu); |
| int (*pm_resume)(struct msm_gpu *gpu); |
| void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit, |
| struct msm_file_private *ctx); |
| void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); |
| irqreturn_t (*irq)(struct msm_gpu *irq); |
| struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); |
| void (*recover)(struct msm_gpu *gpu); |
| void (*destroy)(struct msm_gpu *gpu); |
| #ifdef CONFIG_DEBUG_FS |
| /* show GPU status in debugfs: */ |
| void (*show)(struct msm_gpu *gpu, struct seq_file *m); |
| #endif |
| }; |
| |
| struct msm_gpu { |
| const char *name; |
| struct drm_device *dev; |
| struct platform_device *pdev; |
| const struct msm_gpu_funcs *funcs; |
| |
| /* performance counters (hw & sw): */ |
| spinlock_t perf_lock; |
| bool perfcntr_active; |
| struct { |
| bool active; |
| ktime_t time; |
| } last_sample; |
| uint32_t totaltime, activetime; /* sw counters */ |
| uint32_t last_cntrs[5]; /* hw counters */ |
| const struct msm_gpu_perfcntr *perfcntrs; |
| uint32_t num_perfcntrs; |
| |
| struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; |
| int nr_rings; |
| |
| /* list of GEM active objects: */ |
| struct list_head active_list; |
| |
| /* does gpu need hw_init? */ |
| bool needs_hw_init; |
| |
| /* worker for handling active-list retiring: */ |
| struct work_struct retire_work; |
| |
| void __iomem *mmio; |
| int irq; |
| |
| struct msm_gem_address_space *aspace; |
| |
| /* Power Control: */ |
| struct regulator *gpu_reg, *gpu_cx; |
| struct clk **grp_clks; |
| int nr_clocks; |
| struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; |
| uint32_t fast_rate, bus_freq; |
| |
| #ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING |
| struct msm_bus_scale_pdata *bus_scale_table; |
| uint32_t bsc; |
| #endif |
| |
| /* Hang and Inactivity Detection: |
| */ |
| #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ |
| |
| #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */ |
| #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD) |
| struct timer_list hangcheck_timer; |
| struct work_struct recover_work; |
| |
| struct drm_gem_object *memptrs_bo; |
| }; |
| |
| /* It turns out that all targets use the same ringbuffer size */ |
| #define MSM_GPU_RINGBUFFER_SZ SZ_32K |
| #define MSM_GPU_RINGBUFFER_BLKSIZE 32 |
| |
| #define MSM_GPU_RB_CNTL_DEFAULT \ |
| (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ |
| AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) |
| |
| static inline bool msm_gpu_active(struct msm_gpu *gpu) |
| { |
| int i; |
| |
| for (i = 0; i < gpu->nr_rings; i++) { |
| struct msm_ringbuffer *ring = gpu->rb[i]; |
| |
| if (ring->seqno > ring->memptrs->fence) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| /* Perf-Counters: |
| * The select_reg and select_val are just there for the benefit of the child |
| * class that actually enables the perf counter.. but msm_gpu base class |
| * will handle sampling/displaying the counters. |
| */ |
| |
| struct msm_gpu_perfcntr { |
| uint32_t select_reg; |
| uint32_t sample_reg; |
| uint32_t select_val; |
| const char *name; |
| }; |
| |
| struct msm_gpu_submitqueue { |
| int id; |
| u32 flags; |
| u32 prio; |
| int faults; |
| struct list_head node; |
| struct kref ref; |
| }; |
| |
| static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) |
| { |
| msm_writel(data, gpu->mmio + (reg << 2)); |
| } |
| |
| static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) |
| { |
| return msm_readl(gpu->mmio + (reg << 2)); |
| } |
| |
| static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) |
| { |
| uint32_t val = gpu_read(gpu, reg); |
| |
| val &= ~mask; |
| gpu_write(gpu, reg, val | or); |
| } |
| |
| static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) |
| { |
| u64 val; |
| |
| /* |
| * Why not a readq here? Two reasons: 1) many of the LO registers are |
| * not quad word aligned and 2) the GPU hardware designers have a bit |
| * of a history of putting registers where they fit, especially in |
| * spins. The longer a GPU family goes the higher the chance that |
| * we'll get burned. We could do a series of validity checks if we |
| * wanted to, but really is a readq() that much better? Nah. |
| */ |
| |
| /* |
| * For some lo/hi registers (like perfcounters), the hi value is latched |
| * when the lo is read, so make sure to read the lo first to trigger |
| * that |
| */ |
| val = (u64) msm_readl(gpu->mmio + (lo << 2)); |
| val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); |
| |
| return val; |
| } |
| |
| static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) |
| { |
| /* Why not a writeq here? Read the screed above */ |
| msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); |
| msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); |
| } |
| |
| int msm_gpu_pm_suspend(struct msm_gpu *gpu); |
| int msm_gpu_pm_resume(struct msm_gpu *gpu); |
| |
| int msm_gpu_hw_init(struct msm_gpu *gpu); |
| |
| void msm_gpu_perfcntr_start(struct msm_gpu *gpu); |
| void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); |
| int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, |
| uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); |
| |
| void msm_gpu_retire(struct msm_gpu *gpu); |
| void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit, |
| struct msm_file_private *ctx); |
| |
| int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, |
| struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, |
| const char *name, struct msm_gpu_config *config); |
| |
| void msm_gpu_cleanup(struct msm_gpu *gpu); |
| |
| struct msm_gpu *adreno_load_gpu(struct drm_device *dev); |
| void __init adreno_register(void); |
| void __exit adreno_unregister(void); |
| |
| static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) |
| { |
| if (queue) |
| kref_put(&queue->ref, msm_submitqueue_destroy); |
| } |
| |
| #endif /* __MSM_GPU_H__ */ |