| // SPDX-License-Identifier: GPL-2.0 |
| /* Copyright (c) 2020 Facebook */ |
| |
| #include <test_progs.h> |
| #include <time.h> |
| #include "test_autoload.skel.h" |
| |
| void test_autoload(void) |
| { |
| int duration = 0, err; |
| struct test_autoload* skel; |
| |
| skel = test_autoload__open_and_load(); |
| /* prog3 should be broken */ |
| if (CHECK(skel, "skel_open_and_load", "unexpected success\n")) |
| goto cleanup; |
| |
| skel = test_autoload__open(); |
| if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) |
| goto cleanup; |
| |
| /* don't load prog3 */ |
| bpf_program__set_autoload(skel->progs.prog3, false); |
| |
| err = test_autoload__load(skel); |
| if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err)) |
| goto cleanup; |
| |
| err = test_autoload__attach(skel); |
| if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) |
| goto cleanup; |
| |
| usleep(1); |
| |
| CHECK(!skel->bss->prog1_called, "prog1", "not called\n"); |
| CHECK(!skel->bss->prog2_called, "prog2", "not called\n"); |
| CHECK(skel->bss->prog3_called, "prog3", "called?!\n"); |
| |
| cleanup: |
| test_autoload__destroy(skel); |
| } |