| .. SPDX-License-Identifier: GPL-2.0 |
| |
| .. _vb_framework: |
| |
| Videobuf Framework |
| ================== |
| |
| Author: Jonathan Corbet <corbet@lwn.net> |
| |
| Current as of 2.6.33 |
| |
| .. note:: |
| |
| The videobuf framework was deprecated in favor of videobuf2. Shouldn't |
| be used on new drivers. |
| |
| Introduction |
| ------------ |
| |
| The videobuf layer functions as a sort of glue layer between a V4L2 driver |
| and user space. It handles the allocation and management of buffers for |
| the storage of video frames. There is a set of functions which can be used |
| to implement many of the standard POSIX I/O system calls, including read(), |
| poll(), and, happily, mmap(). Another set of functions can be used to |
| implement the bulk of the V4L2 ioctl() calls related to streaming I/O, |
| including buffer allocation, queueing and dequeueing, and streaming |
| control. Using videobuf imposes a few design decisions on the driver |
| author, but the payback comes in the form of reduced code in the driver and |
| a consistent implementation of the V4L2 user-space API. |
| |
| Buffer types |
| ------------ |
| |
| Not all video devices use the same kind of buffers. In fact, there are (at |
| least) three common variations: |
| |
| - Buffers which are scattered in both the physical and (kernel) virtual |
| address spaces. (Almost) all user-space buffers are like this, but it |
| makes great sense to allocate kernel-space buffers this way as well when |
| it is possible. Unfortunately, it is not always possible; working with |
| this kind of buffer normally requires hardware which can do |
| scatter/gather DMA operations. |
| |
| - Buffers which are physically scattered, but which are virtually |
| contiguous; buffers allocated with vmalloc(), in other words. These |
| buffers are just as hard to use for DMA operations, but they can be |
| useful in situations where DMA is not available but virtually-contiguous |
| buffers are convenient. |
| |
| - Buffers which are physically contiguous. Allocation of this kind of |
| buffer can be unreliable on fragmented systems, but simpler DMA |
| controllers cannot deal with anything else. |
| |
| Videobuf can work with all three types of buffers, but the driver author |
| must pick one at the outset and design the driver around that decision. |
| |
| [It's worth noting that there's a fourth kind of buffer: "overlay" buffers |
| which are located within the system's video memory. The overlay |
| functionality is considered to be deprecated for most use, but it still |
| shows up occasionally in system-on-chip drivers where the performance |
| benefits merit the use of this technique. Overlay buffers can be handled |
| as a form of scattered buffer, but there are very few implementations in |
| the kernel and a description of this technique is currently beyond the |
| scope of this document.] |
| |
| Data structures, callbacks, and initialization |
| ---------------------------------------------- |
| |
| Depending on which type of buffers are being used, the driver should |
| include one of the following files: |
| |
| .. code-block:: none |
| |
| <media/videobuf-dma-sg.h> /* Physically scattered */ |
| <media/videobuf-vmalloc.h> /* vmalloc() buffers */ |
| <media/videobuf-dma-contig.h> /* Physically contiguous */ |
| |
| The driver's data structure describing a V4L2 device should include a |
| struct videobuf_queue instance for the management of the buffer queue, |
| along with a list_head for the queue of available buffers. There will also |
| need to be an interrupt-safe spinlock which is used to protect (at least) |
| the queue. |
| |
| The next step is to write four simple callbacks to help videobuf deal with |
| the management of buffers: |
| |
| .. code-block:: none |
| |
| struct videobuf_queue_ops { |
| int (*buf_setup)(struct videobuf_queue *q, |
| unsigned int *count, unsigned int *size); |
| int (*buf_prepare)(struct videobuf_queue *q, |
| struct videobuf_buffer *vb, |
| enum v4l2_field field); |
| void (*buf_queue)(struct videobuf_queue *q, |
| struct videobuf_buffer *vb); |
| void (*buf_release)(struct videobuf_queue *q, |
| struct videobuf_buffer *vb); |
| }; |
| |
| buf_setup() is called early in the I/O process, when streaming is being |
| initiated; its purpose is to tell videobuf about the I/O stream. The count |
| parameter will be a suggested number of buffers to use; the driver should |
| check it for rationality and adjust it if need be. As a practical rule, a |
| minimum of two buffers are needed for proper streaming, and there is |
| usually a maximum (which cannot exceed 32) which makes sense for each |
| device. The size parameter should be set to the expected (maximum) size |
| for each frame of data. |
| |
| Each buffer (in the form of a struct videobuf_buffer pointer) will be |
| passed to buf_prepare(), which should set the buffer's size, width, height, |
| and field fields properly. If the buffer's state field is |
| VIDEOBUF_NEEDS_INIT, the driver should pass it to: |
| |
| .. code-block:: none |
| |
| int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb, |
| struct v4l2_framebuffer *fbuf); |
| |
| Among other things, this call will usually allocate memory for the buffer. |
| Finally, the buf_prepare() function should set the buffer's state to |
| VIDEOBUF_PREPARED. |
| |
| When a buffer is queued for I/O, it is passed to buf_queue(), which should |
| put it onto the driver's list of available buffers and set its state to |
| VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock |
| held; if it tries to acquire it as well things will come to a screeching |
| halt. Yes, this is the voice of experience. Note also that videobuf may |
| wait on the first buffer in the queue; placing other buffers in front of it |
| could again gum up the works. So use list_add_tail() to enqueue buffers. |
| |
| Finally, buf_release() is called when a buffer is no longer intended to be |
| used. The driver should ensure that there is no I/O active on the buffer, |
| then pass it to the appropriate free routine(s): |
| |
| .. code-block:: none |
| |
| /* Scatter/gather drivers */ |
| int videobuf_dma_unmap(struct videobuf_queue *q, |
| struct videobuf_dmabuf *dma); |
| int videobuf_dma_free(struct videobuf_dmabuf *dma); |
| |
| /* vmalloc drivers */ |
| void videobuf_vmalloc_free (struct videobuf_buffer *buf); |
| |
| /* Contiguous drivers */ |
| void videobuf_dma_contig_free(struct videobuf_queue *q, |
| struct videobuf_buffer *buf); |
| |
| One way to ensure that a buffer is no longer under I/O is to pass it to: |
| |
| .. code-block:: none |
| |
| int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr); |
| |
| Here, vb is the buffer, non_blocking indicates whether non-blocking I/O |
| should be used (it should be zero in the buf_release() case), and intr |
| controls whether an interruptible wait is used. |
| |
| File operations |
| --------------- |
| |
| At this point, much of the work is done; much of the rest is slipping |
| videobuf calls into the implementation of the other driver callbacks. The |
| first step is in the open() function, which must initialize the |
| videobuf queue. The function to use depends on the type of buffer used: |
| |
| .. code-block:: none |
| |
| void videobuf_queue_sg_init(struct videobuf_queue *q, |
| struct videobuf_queue_ops *ops, |
| struct device *dev, |
| spinlock_t *irqlock, |
| enum v4l2_buf_type type, |
| enum v4l2_field field, |
| unsigned int msize, |
| void *priv); |
| |
| void videobuf_queue_vmalloc_init(struct videobuf_queue *q, |
| struct videobuf_queue_ops *ops, |
| struct device *dev, |
| spinlock_t *irqlock, |
| enum v4l2_buf_type type, |
| enum v4l2_field field, |
| unsigned int msize, |
| void *priv); |
| |
| void videobuf_queue_dma_contig_init(struct videobuf_queue *q, |
| struct videobuf_queue_ops *ops, |
| struct device *dev, |
| spinlock_t *irqlock, |
| enum v4l2_buf_type type, |
| enum v4l2_field field, |
| unsigned int msize, |
| void *priv); |
| |
| In each case, the parameters are the same: q is the queue structure for the |
| device, ops is the set of callbacks as described above, dev is the device |
| structure for this video device, irqlock is an interrupt-safe spinlock to |
| protect access to the data structures, type is the buffer type used by the |
| device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field |
| describes which field is being captured (often V4L2_FIELD_NONE for |
| progressive devices), msize is the size of any containing structure used |
| around struct videobuf_buffer, and priv is a private data pointer which |
| shows up in the priv_data field of struct videobuf_queue. Note that these |
| are void functions which, evidently, are immune to failure. |
| |
| V4L2 capture drivers can be written to support either of two APIs: the |
| read() system call and the rather more complicated streaming mechanism. As |
| a general rule, it is necessary to support both to ensure that all |
| applications have a chance of working with the device. Videobuf makes it |
| easy to do that with the same code. To implement read(), the driver need |
| only make a call to one of: |
| |
| .. code-block:: none |
| |
| ssize_t videobuf_read_one(struct videobuf_queue *q, |
| char __user *data, size_t count, |
| loff_t *ppos, int nonblocking); |
| |
| ssize_t videobuf_read_stream(struct videobuf_queue *q, |
| char __user *data, size_t count, |
| loff_t *ppos, int vbihack, int nonblocking); |
| |
| Either one of these functions will read frame data into data, returning the |
| amount actually read; the difference is that videobuf_read_one() will only |
| read a single frame, while videobuf_read_stream() will read multiple frames |
| if they are needed to satisfy the count requested by the application. A |
| typical driver read() implementation will start the capture engine, call |
| one of the above functions, then stop the engine before returning (though a |
| smarter implementation might leave the engine running for a little while in |
| anticipation of another read() call happening in the near future). |
| |
| The poll() function can usually be implemented with a direct call to: |
| |
| .. code-block:: none |
| |
| unsigned int videobuf_poll_stream(struct file *file, |
| struct videobuf_queue *q, |
| poll_table *wait); |
| |
| Note that the actual wait queue eventually used will be the one associated |
| with the first available buffer. |
| |
| When streaming I/O is done to kernel-space buffers, the driver must support |
| the mmap() system call to enable user space to access the data. In many |
| V4L2 drivers, the often-complex mmap() implementation simplifies to a |
| single call to: |
| |
| .. code-block:: none |
| |
| int videobuf_mmap_mapper(struct videobuf_queue *q, |
| struct vm_area_struct *vma); |
| |
| Everything else is handled by the videobuf code. |
| |
| The release() function requires two separate videobuf calls: |
| |
| .. code-block:: none |
| |
| void videobuf_stop(struct videobuf_queue *q); |
| int videobuf_mmap_free(struct videobuf_queue *q); |
| |
| The call to videobuf_stop() terminates any I/O in progress - though it is |
| still up to the driver to stop the capture engine. The call to |
| videobuf_mmap_free() will ensure that all buffers have been unmapped; if |
| so, they will all be passed to the buf_release() callback. If buffers |
| remain mapped, videobuf_mmap_free() returns an error code instead. The |
| purpose is clearly to cause the closing of the file descriptor to fail if |
| buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully |
| ignores its return value. |
| |
| ioctl() operations |
| ------------------ |
| |
| The V4L2 API includes a very long list of driver callbacks to respond to |
| the many ioctl() commands made available to user space. A number of these |
| - those associated with streaming I/O - turn almost directly into videobuf |
| calls. The relevant helper functions are: |
| |
| .. code-block:: none |
| |
| int videobuf_reqbufs(struct videobuf_queue *q, |
| struct v4l2_requestbuffers *req); |
| int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b); |
| int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b); |
| int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b, |
| int nonblocking); |
| int videobuf_streamon(struct videobuf_queue *q); |
| int videobuf_streamoff(struct videobuf_queue *q); |
| |
| So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's |
| vidioc_reqbufs() callback which, in turn, usually only needs to locate the |
| proper struct videobuf_queue pointer and pass it to videobuf_reqbufs(). |
| These support functions can replace a great deal of buffer management |
| boilerplate in a lot of V4L2 drivers. |
| |
| The vidioc_streamon() and vidioc_streamoff() functions will be a bit more |
| complex, of course, since they will also need to deal with starting and |
| stopping the capture engine. |
| |
| Buffer allocation |
| ----------------- |
| |
| Thus far, we have talked about buffers, but have not looked at how they are |
| allocated. The scatter/gather case is the most complex on this front. For |
| allocation, the driver can leave buffer allocation entirely up to the |
| videobuf layer; in this case, buffers will be allocated as anonymous |
| user-space pages and will be very scattered indeed. If the application is |
| using user-space buffers, no allocation is needed; the videobuf layer will |
| take care of calling get_user_pages() and filling in the scatterlist array. |
| |
| If the driver needs to do its own memory allocation, it should be done in |
| the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The |
| first step is a call to: |
| |
| .. code-block:: none |
| |
| struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf); |
| |
| The returned videobuf_dmabuf structure (defined in |
| <media/videobuf-dma-sg.h>) includes a couple of relevant fields: |
| |
| .. code-block:: none |
| |
| struct scatterlist *sglist; |
| int sglen; |
| |
| The driver must allocate an appropriately-sized scatterlist array and |
| populate it with pointers to the pieces of the allocated buffer; sglen |
| should be set to the length of the array. |
| |
| Drivers using the vmalloc() method need not (and cannot) concern themselves |
| with buffer allocation at all; videobuf will handle those details. The |
| same is normally true of contiguous-DMA drivers as well; videobuf will |
| allocate the buffers (with dma_alloc_coherent()) when it sees fit. That |
| means that these drivers may be trying to do high-order allocations at any |
| time, an operation which is not always guaranteed to work. Some drivers |
| play tricks by allocating DMA space at system boot time; videobuf does not |
| currently play well with those drivers. |
| |
| As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer, |
| as long as that buffer is physically contiguous. Normal user-space |
| allocations will not meet that criterion, but buffers obtained from other |
| kernel drivers, or those contained within huge pages, will work with these |
| drivers. |
| |
| Filling the buffers |
| ------------------- |
| |
| The final part of a videobuf implementation has no direct callback - it's |
| the portion of the code which actually puts frame data into the buffers, |
| usually in response to interrupts from the device. For all types of |
| drivers, this process works approximately as follows: |
| |
| - Obtain the next available buffer and make sure that somebody is actually |
| waiting for it. |
| |
| - Get a pointer to the memory and put video data there. |
| |
| - Mark the buffer as done and wake up the process waiting for it. |
| |
| Step (1) above is done by looking at the driver-managed list_head structure |
| - the one which is filled in the buf_queue() callback. Because starting |
| the engine and enqueueing buffers are done in separate steps, it's possible |
| for the engine to be running without any buffers available - in the |
| vmalloc() case especially. So the driver should be prepared for the list |
| to be empty. It is equally possible that nobody is yet interested in the |
| buffer; the driver should not remove it from the list or fill it until a |
| process is waiting on it. That test can be done by examining the buffer's |
| done field (a wait_queue_head_t structure) with waitqueue_active(). |
| |
| A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for |
| DMA; that ensures that the videobuf layer will not try to do anything with |
| it while the device is transferring data. |
| |
| For scatter/gather drivers, the needed memory pointers will be found in the |
| scatterlist structure described above. Drivers using the vmalloc() method |
| can get a memory pointer with: |
| |
| .. code-block:: none |
| |
| void *videobuf_to_vmalloc(struct videobuf_buffer *buf); |
| |
| For contiguous DMA drivers, the function to use is: |
| |
| .. code-block:: none |
| |
| dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf); |
| |
| The contiguous DMA API goes out of its way to hide the kernel-space address |
| of the DMA buffer from drivers. |
| |
| The final step is to set the size field of the relevant videobuf_buffer |
| structure to the actual size of the captured image, set state to |
| VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the |
| buffer is owned by the videobuf layer and the driver should not touch it |
| again. |
| |
| Developers who are interested in more information can go into the relevant |
| header files; there are a few low-level functions declared there which have |
| not been talked about here. Also worthwhile is the vivi driver |
| (drivers/media/platform/vivi.c), which is maintained as an example of how V4L2 |
| drivers should be written. Vivi only uses the vmalloc() API, but it's good |
| enough to get started with. Note also that all of these calls are exported |
| GPL-only, so they will not be available to non-GPL kernel modules. |