| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * Copyright (C) 2013-2016 Red Hat |
| * Author: Rob Clark <robdclark@gmail.com> |
| */ |
| |
| #ifndef __MSM_FENCE_H__ |
| #define __MSM_FENCE_H__ |
| |
| #include "msm_drv.h" |
| |
| /** |
| * struct msm_fence_context - fence context for gpu |
| * |
| * Each ringbuffer has a single fence context, with the GPU writing an |
| * incrementing fence seqno at the end of each submit |
| */ |
| struct msm_fence_context { |
| struct drm_device *dev; |
| /** name: human readable name for fence timeline */ |
| char name[32]; |
| /** context: see dma_fence_context_alloc() */ |
| unsigned context; |
| |
| /** |
| * last_fence: |
| * |
| * Last assigned fence, incremented each time a fence is created |
| * on this fence context. If last_fence == completed_fence, |
| * there is no remaining pending work |
| */ |
| uint32_t last_fence; |
| |
| /** |
| * completed_fence: |
| * |
| * The last completed fence, updated from the CPU after interrupt |
| * from GPU |
| */ |
| uint32_t completed_fence; |
| |
| /** |
| * fenceptr: |
| * |
| * The address that the GPU directly writes with completed fence |
| * seqno. This can be ahead of completed_fence. We can peek at |
| * this to see if a fence has already signaled but the CPU hasn't |
| * gotten around to handling the irq and updating completed_fence |
| */ |
| volatile uint32_t *fenceptr; |
| |
| wait_queue_head_t event; |
| spinlock_t spinlock; |
| }; |
| |
| struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev, |
| volatile uint32_t *fenceptr, const char *name); |
| void msm_fence_context_free(struct msm_fence_context *fctx); |
| |
| int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence, |
| ktime_t *timeout, bool interruptible); |
| void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence); |
| |
| struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx); |
| |
| #endif |