| // SPDX-License-Identifier: GPL-2.0+ |
| /* Copyright (C) 2014-2018 Broadcom */ |
| |
| #include <drm/drmP.h> |
| #include <drm/drm_syncobj.h> |
| #include <linux/module.h> |
| #include <linux/platform_device.h> |
| #include <linux/pm_runtime.h> |
| #include <linux/device.h> |
| #include <linux/io.h> |
| #include <linux/sched/signal.h> |
| |
| #include "uapi/drm/v3d_drm.h" |
| #include "v3d_drv.h" |
| #include "v3d_regs.h" |
| #include "v3d_trace.h" |
| |
| static void |
| v3d_init_core(struct v3d_dev *v3d, int core) |
| { |
| /* Set OVRTMUOUT, which means that the texture sampler uniform |
| * configuration's tmu output type field is used, instead of |
| * using the hardware default behavior based on the texture |
| * type. If you want the default behavior, you can still put |
| * "2" in the indirect texture state's output_type field. |
| */ |
| V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); |
| |
| /* Whenever we flush the L2T cache, we always want to flush |
| * the whole thing. |
| */ |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); |
| } |
| |
| /* Sets invariant state for the HW. */ |
| static void |
| v3d_init_hw_state(struct v3d_dev *v3d) |
| { |
| v3d_init_core(v3d, 0); |
| } |
| |
| static void |
| v3d_idle_axi(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); |
| |
| if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & |
| (V3D_GMP_STATUS_RD_COUNT_MASK | |
| V3D_GMP_STATUS_WR_COUNT_MASK | |
| V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { |
| DRM_ERROR("Failed to wait for safe GMP shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_idle_gca(struct v3d_dev *v3d) |
| { |
| if (v3d->ver >= 41) |
| return; |
| |
| V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); |
| |
| if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { |
| DRM_ERROR("Failed to wait for safe GCA shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_reset_v3d(struct v3d_dev *v3d) |
| { |
| int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); |
| |
| if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, |
| V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); |
| |
| /* GFXH-1383: The SW_INIT may cause a stray write to address 0 |
| * of the unit, so reset it to its power-on value here. |
| */ |
| V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); |
| } else { |
| WARN_ON_ONCE(V3D_GET_FIELD(version, |
| V3D_TOP_GR_BRIDGE_MAJOR) != 7); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, |
| V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); |
| } |
| |
| v3d_init_hw_state(v3d); |
| } |
| |
| void |
| v3d_reset(struct v3d_dev *v3d) |
| { |
| struct drm_device *dev = &v3d->drm; |
| |
| DRM_ERROR("Resetting GPU.\n"); |
| trace_v3d_reset_begin(dev); |
| |
| /* XXX: only needed for safe powerdown, not reset. */ |
| if (false) |
| v3d_idle_axi(v3d, 0); |
| |
| v3d_idle_gca(v3d); |
| v3d_reset_v3d(v3d); |
| |
| v3d_mmu_set_page_table(v3d); |
| v3d_irq_reset(v3d); |
| |
| trace_v3d_reset_end(dev); |
| } |
| |
| static void |
| v3d_flush_l3(struct v3d_dev *v3d) |
| { |
| if (v3d->ver < 41) { |
| u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); |
| |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); |
| |
| if (v3d->ver < 33) { |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); |
| } |
| } |
| } |
| |
| /* Invalidates the (read-only) L2 cache. */ |
| static void |
| v3d_invalidate_l2(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, |
| V3D_L2CACTL_L2CCLR | |
| V3D_L2CACTL_L2CENA); |
| } |
| |
| static void |
| v3d_invalidate_l1td(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); |
| } |
| } |
| |
| /* Invalidates texture L2 cachelines */ |
| static void |
| v3d_flush_l2t(struct v3d_dev *v3d, int core) |
| { |
| v3d_invalidate_l1td(v3d, core); |
| |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L2T flush\n"); |
| } |
| } |
| |
| /* Invalidates the slice caches. These are read-only caches. */ |
| static void |
| v3d_invalidate_slices(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); |
| } |
| |
| /* Invalidates texture L2 cachelines */ |
| static void |
| v3d_invalidate_l2t(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, |
| V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L2T invalidate\n"); |
| } |
| } |
| |
| void |
| v3d_invalidate_caches(struct v3d_dev *v3d) |
| { |
| v3d_flush_l3(v3d); |
| |
| v3d_invalidate_l2(v3d, 0); |
| v3d_invalidate_slices(v3d, 0); |
| v3d_flush_l2t(v3d, 0); |
| } |
| |
| void |
| v3d_flush_caches(struct v3d_dev *v3d) |
| { |
| v3d_invalidate_l1td(v3d, 0); |
| v3d_invalidate_l2t(v3d, 0); |
| } |
| |
| static void |
| v3d_attach_object_fences(struct v3d_exec_info *exec) |
| { |
| struct dma_fence *out_fence = &exec->render.base.s_fence->finished; |
| struct v3d_bo *bo; |
| int i; |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| bo = to_v3d_bo(&exec->bo[i]->base); |
| |
| /* XXX: Use shared fences for read-only objects. */ |
| reservation_object_add_excl_fence(bo->resv, out_fence); |
| } |
| } |
| |
| static void |
| v3d_unlock_bo_reservations(struct drm_device *dev, |
| struct v3d_exec_info *exec, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| int i; |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); |
| |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| ww_acquire_fini(acquire_ctx); |
| } |
| |
| /* Takes the reservation lock on all the BOs being referenced, so that |
| * at queue submit time we can update the reservations. |
| * |
| * We don't lock the RCL the tile alloc/state BOs, or overflow memory |
| * (all of which are on exec->unref_list). They're entirely private |
| * to v3d, so we don't attach dma-buf fences to them. |
| */ |
| static int |
| v3d_lock_bo_reservations(struct drm_device *dev, |
| struct v3d_exec_info *exec, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| int contended_lock = -1; |
| int i, ret; |
| struct v3d_bo *bo; |
| |
| ww_acquire_init(acquire_ctx, &reservation_ww_class); |
| |
| retry: |
| if (contended_lock != -1) { |
| bo = to_v3d_bo(&exec->bo[contended_lock]->base); |
| ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, |
| acquire_ctx); |
| if (ret) { |
| ww_acquire_done(acquire_ctx); |
| return ret; |
| } |
| } |
| |
| for (i = 0; i < exec->bo_count; i++) { |
| if (i == contended_lock) |
| continue; |
| |
| bo = to_v3d_bo(&exec->bo[i]->base); |
| |
| ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); |
| if (ret) { |
| int j; |
| |
| for (j = 0; j < i; j++) { |
| bo = to_v3d_bo(&exec->bo[j]->base); |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| if (contended_lock != -1 && contended_lock >= i) { |
| bo = to_v3d_bo(&exec->bo[contended_lock]->base); |
| |
| ww_mutex_unlock(&bo->resv->lock); |
| } |
| |
| if (ret == -EDEADLK) { |
| contended_lock = i; |
| goto retry; |
| } |
| |
| ww_acquire_done(acquire_ctx); |
| return ret; |
| } |
| } |
| |
| ww_acquire_done(acquire_ctx); |
| |
| /* Reserve space for our shared (read-only) fence references, |
| * before we commit the CL to the hardware. |
| */ |
| for (i = 0; i < exec->bo_count; i++) { |
| bo = to_v3d_bo(&exec->bo[i]->base); |
| |
| ret = reservation_object_reserve_shared(bo->resv); |
| if (ret) { |
| v3d_unlock_bo_reservations(dev, exec, acquire_ctx); |
| return ret; |
| } |
| } |
| |
| return 0; |
| } |
| |
| /** |
| * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects |
| * referenced by the job. |
| * @dev: DRM device |
| * @file_priv: DRM file for this fd |
| * @exec: V3D job being set up |
| * |
| * The command validator needs to reference BOs by their index within |
| * the submitted job's BO list. This does the validation of the job's |
| * BO list and reference counting for the lifetime of the job. |
| * |
| * Note that this function doesn't need to unreference the BOs on |
| * failure, because that will happen at v3d_exec_cleanup() time. |
| */ |
| static int |
| v3d_cl_lookup_bos(struct drm_device *dev, |
| struct drm_file *file_priv, |
| struct drm_v3d_submit_cl *args, |
| struct v3d_exec_info *exec) |
| { |
| u32 *handles; |
| int ret = 0; |
| int i; |
| |
| exec->bo_count = args->bo_handle_count; |
| |
| if (!exec->bo_count) { |
| /* See comment on bo_index for why we have to check |
| * this. |
| */ |
| DRM_DEBUG("Rendering requires BOs\n"); |
| return -EINVAL; |
| } |
| |
| exec->bo = kvmalloc_array(exec->bo_count, |
| sizeof(struct drm_gem_cma_object *), |
| GFP_KERNEL | __GFP_ZERO); |
| if (!exec->bo) { |
| DRM_DEBUG("Failed to allocate validated BO pointers\n"); |
| return -ENOMEM; |
| } |
| |
| handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); |
| if (!handles) { |
| ret = -ENOMEM; |
| DRM_DEBUG("Failed to allocate incoming GEM handles\n"); |
| goto fail; |
| } |
| |
| if (copy_from_user(handles, |
| (void __user *)(uintptr_t)args->bo_handles, |
| exec->bo_count * sizeof(u32))) { |
| ret = -EFAULT; |
| DRM_DEBUG("Failed to copy in GEM handles\n"); |
| goto fail; |
| } |
| |
| spin_lock(&file_priv->table_lock); |
| for (i = 0; i < exec->bo_count; i++) { |
| struct drm_gem_object *bo = idr_find(&file_priv->object_idr, |
| handles[i]); |
| if (!bo) { |
| DRM_DEBUG("Failed to look up GEM BO %d: %d\n", |
| i, handles[i]); |
| ret = -ENOENT; |
| spin_unlock(&file_priv->table_lock); |
| goto fail; |
| } |
| drm_gem_object_get(bo); |
| exec->bo[i] = to_v3d_bo(bo); |
| } |
| spin_unlock(&file_priv->table_lock); |
| |
| fail: |
| kvfree(handles); |
| return ret; |
| } |
| |
| static void |
| v3d_exec_cleanup(struct kref *ref) |
| { |
| struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, |
| refcount); |
| struct v3d_dev *v3d = exec->v3d; |
| unsigned int i; |
| struct v3d_bo *bo, *save; |
| |
| dma_fence_put(exec->bin.in_fence); |
| dma_fence_put(exec->render.in_fence); |
| |
| dma_fence_put(exec->bin.done_fence); |
| dma_fence_put(exec->render.done_fence); |
| |
| dma_fence_put(exec->bin_done_fence); |
| |
| for (i = 0; i < exec->bo_count; i++) |
| drm_gem_object_put_unlocked(&exec->bo[i]->base); |
| kvfree(exec->bo); |
| |
| list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { |
| drm_gem_object_put_unlocked(&bo->base); |
| } |
| |
| pm_runtime_mark_last_busy(v3d->dev); |
| pm_runtime_put_autosuspend(v3d->dev); |
| |
| kfree(exec); |
| } |
| |
| void v3d_exec_put(struct v3d_exec_info *exec) |
| { |
| kref_put(&exec->refcount, v3d_exec_cleanup); |
| } |
| |
| int |
| v3d_wait_bo_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| int ret; |
| struct drm_v3d_wait_bo *args = data; |
| struct drm_gem_object *gem_obj; |
| struct v3d_bo *bo; |
| ktime_t start = ktime_get(); |
| u64 delta_ns; |
| unsigned long timeout_jiffies = |
| nsecs_to_jiffies_timeout(args->timeout_ns); |
| |
| if (args->pad != 0) |
| return -EINVAL; |
| |
| gem_obj = drm_gem_object_lookup(file_priv, args->handle); |
| if (!gem_obj) { |
| DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); |
| return -EINVAL; |
| } |
| bo = to_v3d_bo(gem_obj); |
| |
| ret = reservation_object_wait_timeout_rcu(bo->resv, |
| true, true, |
| timeout_jiffies); |
| |
| if (ret == 0) |
| ret = -ETIME; |
| else if (ret > 0) |
| ret = 0; |
| |
| /* Decrement the user's timeout, in case we got interrupted |
| * such that the ioctl will be restarted. |
| */ |
| delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); |
| if (delta_ns < args->timeout_ns) |
| args->timeout_ns -= delta_ns; |
| else |
| args->timeout_ns = 0; |
| |
| /* Asked to wait beyond the jiffie/scheduler precision? */ |
| if (ret == -ETIME && args->timeout_ns) |
| ret = -EAGAIN; |
| |
| drm_gem_object_put_unlocked(gem_obj); |
| |
| return ret; |
| } |
| |
| /** |
| * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. |
| * @dev: DRM device |
| * @data: ioctl argument |
| * @file_priv: DRM file for this fd |
| * |
| * This is the main entrypoint for userspace to submit a 3D frame to |
| * the GPU. Userspace provides the binner command list (if |
| * applicable), and the kernel sets up the render command list to draw |
| * to the framebuffer described in the ioctl, using the command lists |
| * that the 3D engine's binner will produce. |
| */ |
| int |
| v3d_submit_cl_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; |
| struct drm_v3d_submit_cl *args = data; |
| struct v3d_exec_info *exec; |
| struct ww_acquire_ctx acquire_ctx; |
| struct drm_syncobj *sync_out; |
| int ret = 0; |
| |
| if (args->pad != 0) { |
| DRM_INFO("pad must be zero: %d\n", args->pad); |
| return -EINVAL; |
| } |
| |
| exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); |
| if (!exec) |
| return -ENOMEM; |
| |
| ret = pm_runtime_get_sync(v3d->dev); |
| if (ret < 0) { |
| kfree(exec); |
| return ret; |
| } |
| |
| kref_init(&exec->refcount); |
| |
| ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, |
| &exec->bin.in_fence); |
| if (ret == -EINVAL) |
| goto fail; |
| |
| ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, |
| &exec->render.in_fence); |
| if (ret == -EINVAL) |
| goto fail; |
| |
| exec->qma = args->qma; |
| exec->qms = args->qms; |
| exec->qts = args->qts; |
| exec->bin.exec = exec; |
| exec->bin.start = args->bcl_start; |
| exec->bin.end = args->bcl_end; |
| exec->render.exec = exec; |
| exec->render.start = args->rcl_start; |
| exec->render.end = args->rcl_end; |
| exec->v3d = v3d; |
| INIT_LIST_HEAD(&exec->unref_list); |
| |
| ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); |
| if (ret) |
| goto fail; |
| |
| ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| mutex_lock(&v3d->sched_lock); |
| if (exec->bin.start != exec->bin.end) { |
| ret = drm_sched_job_init(&exec->bin.base, |
| &v3d->queue[V3D_BIN].sched, |
| &v3d_priv->sched_entity[V3D_BIN], |
| v3d_priv); |
| if (ret) |
| goto fail_unreserve; |
| |
| exec->bin_done_fence = |
| dma_fence_get(&exec->bin.base.s_fence->finished); |
| |
| kref_get(&exec->refcount); /* put by scheduler job completion */ |
| drm_sched_entity_push_job(&exec->bin.base, |
| &v3d_priv->sched_entity[V3D_BIN]); |
| } |
| |
| ret = drm_sched_job_init(&exec->render.base, |
| &v3d->queue[V3D_RENDER].sched, |
| &v3d_priv->sched_entity[V3D_RENDER], |
| v3d_priv); |
| if (ret) |
| goto fail_unreserve; |
| |
| kref_get(&exec->refcount); /* put by scheduler job completion */ |
| drm_sched_entity_push_job(&exec->render.base, |
| &v3d_priv->sched_entity[V3D_RENDER]); |
| mutex_unlock(&v3d->sched_lock); |
| |
| v3d_attach_object_fences(exec); |
| |
| v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); |
| |
| /* Update the return sync object for the */ |
| sync_out = drm_syncobj_find(file_priv, args->out_sync); |
| if (sync_out) { |
| drm_syncobj_replace_fence(sync_out, |
| &exec->render.base.s_fence->finished); |
| drm_syncobj_put(sync_out); |
| } |
| |
| v3d_exec_put(exec); |
| |
| return 0; |
| |
| fail_unreserve: |
| mutex_unlock(&v3d->sched_lock); |
| v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); |
| fail: |
| v3d_exec_put(exec); |
| |
| return ret; |
| } |
| |
| int |
| v3d_gem_init(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| u32 pt_size = 4096 * 1024; |
| int ret, i; |
| |
| for (i = 0; i < V3D_MAX_QUEUES; i++) |
| v3d->queue[i].fence_context = dma_fence_context_alloc(1); |
| |
| spin_lock_init(&v3d->mm_lock); |
| spin_lock_init(&v3d->job_lock); |
| mutex_init(&v3d->bo_lock); |
| mutex_init(&v3d->reset_lock); |
| mutex_init(&v3d->sched_lock); |
| |
| /* Note: We don't allocate address 0. Various bits of HW |
| * treat 0 as special, such as the occlusion query counters |
| * where 0 means "disabled". |
| */ |
| drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); |
| |
| v3d->pt = dma_alloc_wc(v3d->dev, pt_size, |
| &v3d->pt_paddr, |
| GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); |
| if (!v3d->pt) { |
| drm_mm_takedown(&v3d->mm); |
| dev_err(v3d->dev, |
| "Failed to allocate page tables. " |
| "Please ensure you have CMA enabled.\n"); |
| return -ENOMEM; |
| } |
| |
| v3d_init_hw_state(v3d); |
| v3d_mmu_set_page_table(v3d); |
| |
| ret = v3d_sched_init(v3d); |
| if (ret) { |
| drm_mm_takedown(&v3d->mm); |
| dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, |
| v3d->pt_paddr); |
| } |
| |
| return 0; |
| } |
| |
| void |
| v3d_gem_destroy(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| |
| v3d_sched_fini(v3d); |
| |
| /* Waiting for exec to finish would need to be done before |
| * unregistering V3D. |
| */ |
| WARN_ON(v3d->bin_job); |
| WARN_ON(v3d->render_job); |
| |
| drm_mm_takedown(&v3d->mm); |
| |
| dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); |
| } |