| /* SPDX-License-Identifier: GPL-2.0-only */ |
| * The On Chip Memory (OCMEM) allocator allows various clients to allocate |
| * memory from OCMEM based on performance, latency and power requirements. |
| * This is typically used by the GPU, camera/video, and audio components on |
| * Copyright (C) 2019 Brian Masney <masneyb@onstation.org> |
| * Copyright (C) 2015 Red Hat. Author: Rob Clark <robdclark@gmail.com> |
| #include <linux/device.h> |
| * TODO add more once ocmem_allocate() is clever enough to |
| * deal with multiple clients. |
| #if IS_ENABLED(CONFIG_QCOM_OCMEM) |
| struct ocmem *of_get_ocmem(struct device *dev); |
| struct ocmem_buf *ocmem_allocate(struct ocmem *ocmem, enum ocmem_client client, |
| void ocmem_free(struct ocmem *ocmem, enum ocmem_client client, |
| #else /* IS_ENABLED(CONFIG_QCOM_OCMEM) */ |
| static inline struct ocmem *of_get_ocmem(struct device *dev) |
| static inline struct ocmem_buf *ocmem_allocate(struct ocmem *ocmem, |
| enum ocmem_client client, |
| static inline void ocmem_free(struct ocmem *ocmem, enum ocmem_client client, |
| #endif /* IS_ENABLED(CONFIG_QCOM_OCMEM) */ |