blob: c9dae65ac01b5ad5de750c6773fb379bee8bbfe1 [file] [log] [blame]
// SPDX-License-Identifier: GPL-2.0
/*
* arch/x86_64/lib/csum-partial.c
*
* This file contains network checksum routines that are better done
* in an architecture-specific manner due to speed.
*/
#include <linux/compiler.h>
#include <linux/export.h>
#include <asm/checksum.h>
#include <asm/word-at-a-time.h>
static inline __wsum csum_finalize_sum(u64 temp64)
{
return (__force __wsum)((temp64 + ror64(temp64, 32)) >> 32);
}
static inline unsigned long update_csum_40b(unsigned long sum, const unsigned long m[5])
{
asm("addq %1,%0\n\t"
"adcq %2,%0\n\t"
"adcq %3,%0\n\t"
"adcq %4,%0\n\t"
"adcq %5,%0\n\t"
"adcq $0,%0"
:"+r" (sum)
:"m" (m[0]), "m" (m[1]), "m" (m[2]),
"m" (m[3]), "m" (m[4]));
return sum;
}
/*
* Do a checksum on an arbitrary memory area.
* Returns a 32bit checksum.
*
* This isn't as time critical as it used to be because many NICs
* do hardware checksumming these days.
*
* Still, with CHECKSUM_COMPLETE this is called to compute
* checksums on IPv6 headers (40 bytes) and other small parts.
* it's best to have buff aligned on a 64-bit boundary
*/
__wsum csum_partial(const void *buff, int len, __wsum sum)
{
u64 temp64 = (__force u64)sum;
/* Do two 40-byte chunks in parallel to get better ILP */
if (likely(len >= 80)) {
u64 temp64_2 = 0;
do {
temp64 = update_csum_40b(temp64, buff);
temp64_2 = update_csum_40b(temp64_2, buff + 40);
buff += 80;
len -= 80;
} while (len >= 80);
asm("addq %1,%0\n\t"
"adcq $0,%0"
:"+r" (temp64): "r" (temp64_2));
}
/*
* len == 40 is the hot case due to IPv6 headers, so return
* early for that exact case without checking the tail bytes.
*/
if (len >= 40) {
temp64 = update_csum_40b(temp64, buff);
len -= 40;
if (!len)
return csum_finalize_sum(temp64);
buff += 40;
}
if (len & 32) {
asm("addq 0*8(%[src]),%[res]\n\t"
"adcq 1*8(%[src]),%[res]\n\t"
"adcq 2*8(%[src]),%[res]\n\t"
"adcq 3*8(%[src]),%[res]\n\t"
"adcq $0,%[res]"
: [res] "+r"(temp64)
: [src] "r"(buff), "m"(*(const char(*)[32])buff));
buff += 32;
}
if (len & 16) {
asm("addq 0*8(%[src]),%[res]\n\t"
"adcq 1*8(%[src]),%[res]\n\t"
"adcq $0,%[res]"
: [res] "+r"(temp64)
: [src] "r"(buff), "m"(*(const char(*)[16])buff));
buff += 16;
}
if (len & 8) {
asm("addq 0*8(%[src]),%[res]\n\t"
"adcq $0,%[res]"
: [res] "+r"(temp64)
: [src] "r"(buff), "m"(*(const char(*)[8])buff));
buff += 8;
}
if (len & 7) {
unsigned int shift = (-len << 3) & 63;
unsigned long trail;
trail = (load_unaligned_zeropad(buff) << shift) >> shift;
asm("addq %[trail],%[res]\n\t"
"adcq $0,%[res]"
: [res] "+r"(temp64)
: [trail] "r"(trail));
}
return csum_finalize_sum(temp64);
}
EXPORT_SYMBOL(csum_partial);
/*
* this routine is used for miscellaneous IP-like checksums, mainly
* in icmp.c
*/
__sum16 ip_compute_csum(const void *buff, int len)
{
return csum_fold(csum_partial(buff, len, 0));
}
EXPORT_SYMBOL(ip_compute_csum);