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// SPDX-License-Identifier: GPL-2.0
/*
* Copyright (C) 2022-2024 Jason A. Donenfeld <Jason@zx2c4.com>. All Rights Reserved.
*/
#include <linux/cache.h>
#include <linux/kernel.h>
#include <linux/time64.h>
#include <vdso/datapage.h>
#include <vdso/getrandom.h>
#include <asm/vdso/getrandom.h>
#include <asm/vdso/vsyscall.h>
#include <asm/unaligned.h>
#include <uapi/linux/mman.h>
#define MEMCPY_AND_ZERO_SRC(type, dst, src, len) do { \
while (len >= sizeof(type)) { \
__put_unaligned_t(type, __get_unaligned_t(type, src), dst); \
__put_unaligned_t(type, 0, src); \
dst += sizeof(type); \
src += sizeof(type); \
len -= sizeof(type); \
} \
} while (0)
static void memcpy_and_zero_src(void *dst, void *src, size_t len)
{
if (IS_ENABLED(CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS)) {
if (IS_ENABLED(CONFIG_64BIT))
MEMCPY_AND_ZERO_SRC(u64, dst, src, len);
MEMCPY_AND_ZERO_SRC(u32, dst, src, len);
MEMCPY_AND_ZERO_SRC(u16, dst, src, len);
}
MEMCPY_AND_ZERO_SRC(u8, dst, src, len);
}
/**
* __cvdso_getrandom_data - Generic vDSO implementation of getrandom() syscall.
* @rng_info: Describes state of kernel RNG, memory shared with kernel.
* @buffer: Destination buffer to fill with random bytes.
* @len: Size of @buffer in bytes.
* @flags: Zero or more GRND_* flags.
* @opaque_state: Pointer to an opaque state area.
* @opaque_len: Length of opaque state area.
*
* This implements a "fast key erasure" RNG using ChaCha20, in the same way that the kernel's
* getrandom() syscall does. It periodically reseeds its key from the kernel's RNG, at the same
* schedule that the kernel's RNG is reseeded. If the kernel's RNG is not ready, then this always
* calls into the syscall.
*
* If @buffer, @len, and @flags are 0, and @opaque_len is ~0UL, then @opaque_state is populated
* with a struct vgetrandom_opaque_params and the function returns 0; if it does not return 0,
* this function should not be used.
*
* @opaque_state *must* be allocated by calling mmap(2) using the mmap_prot and mmap_flags fields
* from the struct vgetrandom_opaque_params, and states must not straddle pages. Unless external
* locking is used, one state must be allocated per thread, as it is not safe to call this function
* concurrently with the same @opaque_state. However, it is safe to call this using the same
* @opaque_state that is shared between main code and signal handling code, within the same thread.
*
* Returns: The number of random bytes written to @buffer, or a negative value indicating an error.
*/
static __always_inline ssize_t
__cvdso_getrandom_data(const struct vdso_rng_data *rng_info, void *buffer, size_t len,
unsigned int flags, void *opaque_state, size_t opaque_len)
{
ssize_t ret = min_t(size_t, INT_MAX & PAGE_MASK /* = MAX_RW_COUNT */, len);
struct vgetrandom_state *state = opaque_state;
size_t batch_len, nblocks, orig_len = len;
bool in_use, have_retried = false;
unsigned long current_generation;
void *orig_buffer = buffer;
u32 counter[2] = { 0 };
if (unlikely(opaque_len == ~0UL && !buffer && !len && !flags)) {
*(struct vgetrandom_opaque_params *)opaque_state = (struct vgetrandom_opaque_params) {
.size_of_opaque_state = sizeof(*state),
.mmap_prot = PROT_READ | PROT_WRITE,
.mmap_flags = MAP_DROPPABLE | MAP_ANONYMOUS
};
return 0;
}
/* The state must not straddle a page, since pages can be zeroed at any time. */
if (unlikely(((unsigned long)opaque_state & ~PAGE_MASK) + sizeof(*state) > PAGE_SIZE))
return -EFAULT;
/* Handle unexpected flags by falling back to the kernel. */
if (unlikely(flags & ~(GRND_NONBLOCK | GRND_RANDOM | GRND_INSECURE)))
goto fallback_syscall;
/* If the caller passes the wrong size, which might happen due to CRIU, fallback. */
if (unlikely(opaque_len != sizeof(*state)))
goto fallback_syscall;
/*
* If the kernel's RNG is not yet ready, then it's not possible to provide random bytes from
* userspace, because A) the various @flags require this to block, or not, depending on
* various factors unavailable to userspace, and B) the kernel's behavior before the RNG is
* ready is to reseed from the entropy pool at every invocation.
*/
if (unlikely(!READ_ONCE(rng_info->is_ready)))
goto fallback_syscall;
/*
* This condition is checked after @rng_info->is_ready, because before the kernel's RNG is
* initialized, the @flags parameter may require this to block or return an error, even when
* len is zero.
*/
if (unlikely(!len))
return 0;
/*
* @state->in_use is basic reentrancy protection against this running in a signal handler
* with the same @opaque_state, but obviously not atomic wrt multiple CPUs or more than one
* level of reentrancy. If a signal interrupts this after reading @state->in_use, but before
* writing @state->in_use, there is still no race, because the signal handler will run to
* its completion before returning execution.
*/
in_use = READ_ONCE(state->in_use);
if (unlikely(in_use))
/* The syscall simply fills the buffer and does not touch @state, so fallback. */
goto fallback_syscall;
WRITE_ONCE(state->in_use, true);
retry_generation:
/*
* @rng_info->generation must always be read here, as it serializes @state->key with the
* kernel's RNG reseeding schedule.
*/
current_generation = READ_ONCE(rng_info->generation);
/*
* If @state->generation doesn't match the kernel RNG's generation, then it means the
* kernel's RNG has reseeded, and so @state->key is reseeded as well.
*/
if (unlikely(state->generation != current_generation)) {
/*
* Write the generation before filling the key, in case of fork. If there is a fork
* just after this line, the parent and child will get different random bytes from
* the syscall, which is good. However, were this line to occur after the getrandom
* syscall, then both child and parent could have the same bytes and the same
* generation counter, so the fork would not be detected. Therefore, write
* @state->generation before the call to the getrandom syscall.
*/
WRITE_ONCE(state->generation, current_generation);
/*
* Prevent the syscall from being reordered wrt current_generation. Pairs with the
* smp_store_release(&_vdso_rng_data.generation) in random.c.
*/
smp_rmb();
/* Reseed @state->key using fresh bytes from the kernel. */
if (getrandom_syscall(state->key, sizeof(state->key), 0) != sizeof(state->key)) {
/*
* If the syscall failed to refresh the key, then @state->key is now
* invalid, so invalidate the generation so that it is not used again, and
* fallback to using the syscall entirely.
*/
WRITE_ONCE(state->generation, 0);
/*
* Set @state->in_use to false only after the last write to @state in the
* line above.
*/
WRITE_ONCE(state->in_use, false);
goto fallback_syscall;
}
/*
* Set @state->pos to beyond the end of the batch, so that the batch is refilled
* using the new key.
*/
state->pos = sizeof(state->batch);
}
/* Set len to the total amount of bytes that this function is allowed to read, ret. */
len = ret;
more_batch:
/*
* First use bytes out of @state->batch, which may have been filled by the last call to this
* function.
*/
batch_len = min_t(size_t, sizeof(state->batch) - state->pos, len);
if (batch_len) {
/* Zeroing at the same time as memcpying helps preserve forward secrecy. */
memcpy_and_zero_src(buffer, state->batch + state->pos, batch_len);
state->pos += batch_len;
buffer += batch_len;
len -= batch_len;
}
if (!len) {
/* Prevent the loop from being reordered wrt ->generation. */
barrier();
/*
* Since @rng_info->generation will never be 0, re-read @state->generation, rather
* than using the local current_generation variable, to learn whether a fork
* occurred or if @state was zeroed due to memory pressure. Primarily, though, this
* indicates whether the kernel's RNG has reseeded, in which case generate a new key
* and start over.
*/
if (unlikely(READ_ONCE(state->generation) != READ_ONCE(rng_info->generation))) {
/*
* Prevent this from looping forever in case of low memory or racing with a
* user force-reseeding the kernel's RNG using the ioctl.
*/
if (have_retried) {
WRITE_ONCE(state->in_use, false);
goto fallback_syscall;
}
have_retried = true;
buffer = orig_buffer;
goto retry_generation;
}
/*
* Set @state->in_use to false only when there will be no more reads or writes of
* @state.
*/
WRITE_ONCE(state->in_use, false);
return ret;
}
/* Generate blocks of RNG output directly into @buffer while there's enough room left. */
nblocks = len / CHACHA_BLOCK_SIZE;
if (nblocks) {
__arch_chacha20_blocks_nostack(buffer, state->key, counter, nblocks);
buffer += nblocks * CHACHA_BLOCK_SIZE;
len -= nblocks * CHACHA_BLOCK_SIZE;
}
BUILD_BUG_ON(sizeof(state->batch_key) % CHACHA_BLOCK_SIZE != 0);
/* Refill the batch and overwrite the key, in order to preserve forward secrecy. */
__arch_chacha20_blocks_nostack(state->batch_key, state->key, counter,
sizeof(state->batch_key) / CHACHA_BLOCK_SIZE);
/* Since the batch was just refilled, set the position back to 0 to indicate a full batch. */
state->pos = 0;
goto more_batch;
fallback_syscall:
return getrandom_syscall(orig_buffer, orig_len, flags);
}
static __always_inline ssize_t
__cvdso_getrandom(void *buffer, size_t len, unsigned int flags, void *opaque_state, size_t opaque_len)
{
return __cvdso_getrandom_data(__arch_get_vdso_rng_data(), buffer, len, flags, opaque_state, opaque_len);
}