| ======================== | |
| Display Core Debug tools | |
| ======================== | |
| In this section, you will find helpful information on debugging the amdgpu | |
| driver from the display perspective. This page introduces debug mechanisms and | |
| procedures to help you identify if some issues are related to display code. | |
| Narrow down display issues | |
| ========================== | |
| Since the display is the driver's visual component, it is common to see users | |
| reporting issues as a display when another component causes the problem. This | |
| section equips users to determine if a specific issue was caused by the display | |
| component or another part of the driver. | |
| DC dmesg important messages | |
| --------------------------- | |
| The dmesg log is the first source of information to be checked, and amdgpu | |
| takes advantage of this feature by logging some valuable information. When | |
| looking for the issues associated with amdgpu, remember that each component of | |
| the driver (e.g., smu, PSP, dm, etc.) is loaded one by one, and this | |
| information can be found in the dmesg log. In this sense, look for the part of | |
| the log that looks like the below log snippet:: | |
| [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). | |
| [ 4.254718] [drm] register mmio base: 0xFCB00000 | |
| [ 4.254918] [drm] register mmio size: 1048576 | |
| [ 4.260095] [drm] add ip block number 0 <soc21_common> | |
| [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> | |
| [ 4.260510] [drm] add ip block number 2 <ih_v6_0> | |
| [ 4.260696] [drm] add ip block number 3 <psp> | |
| [ 4.260878] [drm] add ip block number 4 <smu> | |
| [ 4.261057] [drm] add ip block number 5 <dm> | |
| [ 4.261231] [drm] add ip block number 6 <gfx_v11_0> | |
| [ 4.261402] [drm] add ip block number 7 <sdma_v6_0> | |
| [ 4.261568] [drm] add ip block number 8 <vcn_v4_0> | |
| [ 4.261729] [drm] add ip block number 9 <jpeg_v4_0> | |
| [ 4.261887] [drm] add ip block number 10 <mes_v11_0> | |
| From the above example, you can see the line that reports that `<dm>`, | |
| (**Display Manager**), was loaded, which means that display can be part of the | |
| issue. If you do not see that line, something else might have failed before | |
| amdgpu loads the display component, indicating that we don't have a | |
| display issue. | |
| After you identified that the DM was loaded correctly, you can check for the | |
| display version of the hardware in use, which can be retrieved from the dmesg | |
| log with the command:: | |
| dmesg | grep -i 'display core' | |
| This command shows a message that looks like this:: | |
| [ 4.655828] [drm] Display Core v3.2.285 initialized on DCN 3.2 | |
| This message has two key pieces of information: | |
| * **The DC version (e.g., v3.2.285)**: Display developers release a new DC version | |
| every week, and this information can be advantageous in a situation where a | |
| user/developer must find a good point versus a bad point based on a tested | |
| version of the display code. Remember from page :ref:`Display Core <amdgpu-display-core>`, | |
| that every week the new patches for display are heavily tested with IGT and | |
| manual tests. | |
| * **The DCN version (e.g., DCN 3.2)**: The DCN block is associated with the | |
| hardware generation, and the DCN version conveys the hardware generation that | |
| the driver is currently running. This information helps to narrow down the | |
| code debug area since each DCN version has its files in the DC folder per DCN | |
| component (from the example, the developer might want to focus on | |
| files/folders/functions/structs with the dcn32 label might be executed). | |
| However, keep in mind that DC reuses code across different DCN versions; for | |
| example, it is expected to have some callbacks set in one DCN that are the same | |
| as those from another DCN. In summary, use the DCN version just as a guide. | |
| From the dmesg file, it is also possible to get the ATOM bios code by using:: | |
| dmesg | grep -i 'ATOM BIOS' | |
| Which generates an output that looks like this:: | |
| [ 4.274534] amdgpu: ATOM BIOS: 113-D7020100-102 | |
| This type of information is useful to be reported. | |
| Avoid loading display core | |
| -------------------------- | |
| Sometimes, it might be hard to figure out which part of the driver is causing | |
| the issue; if you suspect that the display is not part of the problem and your | |
| bug scenario is simple (e.g., some desktop configuration) you can try to remove | |
| the display component from the equation. First, you need to identify `dm` ID | |
| from the dmesg log; for example, search for the following log:: | |
| [ 4.254295] [drm] initializing kernel modesetting (IP DISCOVERY 0x1002:0x744C 0x1002:0x0E3B 0xC8). | |
| [..] | |
| [ 4.260095] [drm] add ip block number 0 <soc21_common> | |
| [ 4.260318] [drm] add ip block number 1 <gmc_v11_0> | |
| [..] | |
| [ 4.261057] [drm] add ip block number 5 <dm> | |
| Notice from the above example that the `dm` id is 5 for this specific hardware. | |
| Next, you need to run the following binary operation to identify the IP block | |
| mask:: | |
| 0xffffffff & ~(1 << [DM ID]) | |
| From our example the IP mask is:: | |
| 0xffffffff & ~(1 << 5) = 0xffffffdf | |
| Finally, to disable DC, you just need to set the below parameter in your | |
| bootloader:: | |
| amdgpu.ip_block_mask = 0xffffffdf | |
| If you can boot your system with the DC disabled and still see the issue, it | |
| means you can rule DC out of the equation. However, if the bug disappears, you | |
| still need to consider the DC part of the problem and keep narrowing down the | |
| issue. In some scenarios, disabling DC is impossible since it might be | |
| necessary to use the display component to reproduce the issue (e.g., play a | |
| game). | |
| **Note: This will probably lead to the absence of a display output.** | |
| Display flickering | |
| ------------------ | |
| Display flickering might have multiple causes; one is the lack of proper power | |
| to the GPU or problems in the DPM switches. A good first generic verification | |
| is to set the GPU to use high voltage:: | |
| bash -c "echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level" | |
| The above command sets the GPU/APU to use the maximum power allowed which | |
| disables DPM switches. If forcing DPM levels high does not fix the issue, it | |
| is less likely that the issue is related to power management. If the issue | |
| disappears, there is a good chance that other components might be involved, and | |
| the display should not be ignored since this could be a DPM issues. From the | |
| display side, if the power increase fixes the issue, it is worth debugging the | |
| clock configuration and the pipe split police used in the specific | |
| configuration. | |
| Display artifacts | |
| ----------------- | |
| Users may see some screen artifacts that can be categorized into two different | |
| types: localized artifacts and general artifacts. The localized artifacts | |
| happen in some specific areas, such as around the UI window corners; if you see | |
| this type of issue, there is a considerable chance that you have a userspace | |
| problem, likely Mesa or similar. The general artifacts usually happen on the | |
| entire screen. They might be caused by a misconfiguration at the driver level | |
| of the display parameters, but the userspace might also cause this issue. One | |
| way to identify the source of the problem is to take a screenshot or make a | |
| desktop video capture when the problem happens; after checking the | |
| screenshot/video recording, if you don't see any of the artifacts, it means | |
| that the issue is likely on the driver side. If you can still see the | |
| problem in the data collected, it is an issue that probably happened during | |
| rendering, and the display code just got the framebuffer already corrupted. | |
| Disabling/Enabling specific features | |
| ==================================== | |
| DC has a struct named `dc_debug_options`, which is statically initialized by | |
| all DCE/DCN components based on the specific hardware characteristic. This | |
| structure usually facilitates the bring-up phase since developers can start | |
| with many disabled features and enable them individually. This is also an | |
| important debug feature since users can change it when debugging specific | |
| issues. | |
| For example, dGPU users sometimes see a problem where a horizontal fillet of | |
| flickering happens in some specific part of the screen. This could be an | |
| indication of Sub-Viewport issues; after the users identified the target DCN, | |
| they can set the `force_disable_subvp` field to true in the statically | |
| initialized version of `dc_debug_options` to see if the issue gets fixed. Along | |
| the same lines, users/developers can also try to turn off `fams2_config` and | |
| `enable_single_display_2to1_odm_policy`. In summary, the `dc_debug_options` is | |
| an interesting form for identifying the problem. | |
| DC Visual Confirmation | |
| ====================== | |
| Display core provides a feature named visual confirmation, which is a set of | |
| bars added at the scanout time by the driver to convey some specific | |
| information. In general, you can enable this debug option by using:: | |
| echo <N> > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm | |
| Where `N` is an integer number for some specific scenarios that the developer | |
| wants to enable, you will see some of these debug cases in the following | |
| subsection. | |
| Multiple Planes Debug | |
| --------------------- | |
| If you want to enable or debug multiple planes in a specific user-space | |
| application, you can leverage a debug feature named visual confirm. For | |
| enabling it, you will need:: | |
| echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm | |
| You need to reload your GUI to see the visual confirmation. When the plane | |
| configuration changes or a full update occurs there will be a colored bar at | |
| the bottom of each hardware plane being drawn on the screen. | |
| * The color indicates the format - For example, red is AR24 and green is NV12 | |
| * The height of the bar indicates the index of the plane | |
| * Pipe split can be observed if there are two bars with a difference in height | |
| covering the same plane | |
| Consider the video playback case in which a video is played in a specific | |
| plane, and the desktop is drawn in another plane. The video plane should | |
| feature one or two green bars at the bottom of the video depending on pipe | |
| split configuration. | |
| * There should **not** be any visual corruption | |
| * There should **not** be any underflow or screen flashes | |
| * There should **not** be any black screens | |
| * There should **not** be any cursor corruption | |
| * Multiple plane **may** be briefly disabled during window transitions or | |
| resizing but should come back after the action has finished | |
| Pipe Split Debug | |
| ---------------- | |
| Sometimes we need to debug if DCN is splitting pipes correctly, and visual | |
| confirmation is also handy for this case. Similar to the MPO case, you can use | |
| the below command to enable visual confirmation:: | |
| echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_visual_confirm | |
| In this case, if you have a pipe split, you will see one small red bar at the | |
| bottom of the display covering the entire display width and another bar | |
| covering the second pipe. In other words, you will see a bit high bar in the | |
| second pipe. | |
| DTN Debug | |
| ========= | |
| DC (DCN) provides an extensive log that dumps multiple details from our | |
| hardware configuration. Via debugfs, you can capture those status values by | |
| using Display Test Next (DTN) log, which can be captured via debugfs by using:: | |
| cat /sys/kernel/debug/dri/0/amdgpu_dm_dtn_log | |
| Since this log is updated accordingly with DCN status, you can also follow the | |
| change in real-time by using something like:: | |
| sudo watch -d cat /sys/kernel/debug/dri/0/amdgpu_dm_dtn_log | |
| When reporting a bug related to DC, consider attaching this log before and | |
| after you reproduce the bug. | |
| Collect Firmware information | |
| ============================ | |
| When reporting issues, it is important to have the firmware information since | |
| it can be helpful for debugging purposes. To get all the firmware information, | |
| use the command:: | |
| cat /sys/kernel/debug/dri/0/amdgpu_firmware_info | |
| From the display perspective, pay attention to the firmware of the DMCU and | |
| DMCUB. | |
| DMUB Firmware Debug | |
| =================== | |
| Sometimes, dmesg logs aren't enough. This is especially true if a feature is | |
| implemented primarily in DMUB firmware. In such cases, all we see in dmesg when | |
| an issue arises is some generic timeout error. So, to get more relevant | |
| information, we can trace DMUB commands by enabling the relevant bits in | |
| `amdgpu_dm_dmub_trace_mask`. | |
| Currently, we support the tracing of the following groups: | |
| Trace Groups | |
| ------------ | |
| .. csv-table:: | |
| :header-rows: 1 | |
| :widths: 1, 1 | |
| :file: ./trace-groups-table.csv | |
| **Note: Not all ASICs support all of the listed trace groups** | |
| So, to enable just PSR tracing you can use the following command:: | |
| # echo 0x8020 > /sys/kernel/debug/dri/0/amdgpu_dm_dmub_trace_mask | |
| Then, you need to enable logging trace events to the buffer, which you can do | |
| using the following:: | |
| # echo 1 > /sys/kernel/debug/dri/0/amdgpu_dm_dmcub_trace_event_en | |
| Lastly, after you are able to reproduce the issue you are trying to debug, | |
| you can disable tracing and read the trace log by using the following:: | |
| # echo 0 > /sys/kernel/debug/dri/0/amdgpu_dm_dmcub_trace_event_en | |
| # cat /sys/kernel/debug/dri/0/amdgpu_dm_dmub_tracebuffer | |
| So, when reporting bugs related to features such as PSR and ABM, consider | |
| enabling the relevant bits in the mask before reproducing the issue and | |
| attach the log that you obtain from the trace buffer in any bug reports that you | |
| create. |