| This document provides options for those wishing to keep their | |
| memory-ordering lives simple, as is necessary for those whose domain | |
| is complex. After all, there are bugs other than memory-ordering bugs, | |
| and the time spent gaining memory-ordering knowledge is not available | |
| for gaining domain knowledge. Furthermore Linux-kernel memory model | |
| (LKMM) is quite complex, with subtle differences in code often having | |
| dramatic effects on correctness. | |
| The options near the beginning of this list are quite simple. The idea | |
| is not that kernel hackers don't already know about them, but rather | |
| that they might need the occasional reminder. | |
| Please note that this is a generic guide, and that specific subsystems | |
| will often have special requirements or idioms. For example, developers | |
| of MMIO-based device drivers will often need to use mb(), rmb(), and | |
| wmb(), and therefore might find smp_mb(), smp_rmb(), and smp_wmb() | |
| to be more natural than smp_load_acquire() and smp_store_release(). | |
| On the other hand, those coming in from other environments will likely | |
| be more familiar with these last two. | |
| Single-threaded code | |
| ==================== | |
| In single-threaded code, there is no reordering, at least assuming | |
| that your toolchain and hardware are working correctly. In addition, | |
| it is generally a mistake to assume your code will only run in a single | |
| threaded context as the kernel can enter the same code path on multiple | |
| CPUs at the same time. One important exception is a function that makes | |
| no external data references. | |
| In the general case, you will need to take explicit steps to ensure that | |
| your code really is executed within a single thread that does not access | |
| shared variables. A simple way to achieve this is to define a global lock | |
| that you acquire at the beginning of your code and release at the end, | |
| taking care to ensure that all references to your code's shared data are | |
| also carried out under that same lock. Because only one thread can hold | |
| this lock at a given time, your code will be executed single-threaded. | |
| This approach is called "code locking". | |
| Code locking can severely limit both performance and scalability, so it | |
| should be used with caution, and only on code paths that execute rarely. | |
| After all, a huge amount of effort was required to remove the Linux | |
| kernel's old "Big Kernel Lock", so let's please be very careful about | |
| adding new "little kernel locks". | |
| One of the advantages of locking is that, in happy contrast with the | |
| year 1981, almost all kernel developers are very familiar with locking. | |
| The Linux kernel's lockdep (CONFIG_PROVE_LOCKING=y) is very helpful with | |
| the formerly feared deadlock scenarios. | |
| Please use the standard locking primitives provided by the kernel rather | |
| than rolling your own. For one thing, the standard primitives interact | |
| properly with lockdep. For another thing, these primitives have been | |
| tuned to deal better with high contention. And for one final thing, it is | |
| surprisingly hard to correctly code production-quality lock acquisition | |
| and release functions. After all, even simple non-production-quality | |
| locking functions must carefully prevent both the CPU and the compiler | |
| from moving code in either direction across the locking function. | |
| Despite the scalability limitations of single-threaded code, RCU | |
| takes this approach for much of its grace-period processing and also | |
| for early-boot operation. The reason RCU is able to scale despite | |
| single-threaded grace-period processing is use of batching, where all | |
| updates that accumulated during one grace period are handled by the | |
| next one. In other words, slowing down grace-period processing makes | |
| it more efficient. Nor is RCU unique: Similar batching optimizations | |
| are used in many I/O operations. | |
| Packaged code | |
| ============= | |
| Even if performance and scalability concerns prevent your code from | |
| being completely single-threaded, it is often possible to use library | |
| functions that handle the concurrency nearly or entirely on their own. | |
| This approach delegates any LKMM worries to the library maintainer. | |
| In the kernel, what is the "library"? Quite a bit. It includes the | |
| contents of the lib/ directory, much of the include/linux/ directory along | |
| with a lot of other heavily used APIs. But heavily used examples include | |
| the list macros (for example, include/linux/{,rcu}list.h), workqueues, | |
| smp_call_function(), and the various hash tables and search trees. | |
| Data locking | |
| ============ | |
| With code locking, we use single-threaded code execution to guarantee | |
| serialized access to the data that the code is accessing. However, | |
| we can also achieve this by instead associating the lock with specific | |
| instances of the data structures. This creates a "critical section" | |
| in the code execution that will execute as though it is single threaded. | |
| By placing all the accesses and modifications to a shared data structure | |
| inside a critical section, we ensure that the execution context that | |
| holds the lock has exclusive access to the shared data. | |
| The poster boy for this approach is the hash table, where placing a lock | |
| in each hash bucket allows operations on different buckets to proceed | |
| concurrently. This works because the buckets do not overlap with each | |
| other, so that an operation on one bucket does not interfere with any | |
| other bucket. | |
| As the number of buckets increases, data locking scales naturally. | |
| In particular, if the amount of data increases with the number of CPUs, | |
| increasing the number of buckets as the number of CPUs increase results | |
| in a naturally scalable data structure. | |
| Per-CPU processing | |
| ================== | |
| Partitioning processing and data over CPUs allows each CPU to take | |
| a single-threaded approach while providing excellent performance and | |
| scalability. Of course, there is no free lunch: The dark side of this | |
| excellence is substantially increased memory footprint. | |
| In addition, it is sometimes necessary to occasionally update some global | |
| view of this processing and data, in which case something like locking | |
| must be used to protect this global view. This is the approach taken | |
| by the percpu_counter infrastructure. In many cases, there are already | |
| generic/library variants of commonly used per-cpu constructs available. | |
| Please use them rather than rolling your own. | |
| RCU uses DEFINE_PER_CPU*() declaration to create a number of per-CPU | |
| data sets. For example, each CPU does private quiescent-state processing | |
| within its instance of the per-CPU rcu_data structure, and then uses data | |
| locking to report quiescent states up the grace-period combining tree. | |
| Packaged primitives: Sequence locking | |
| ===================================== | |
| Lockless programming is considered by many to be more difficult than | |
| lock-based programming, but there are a few lockless design patterns that | |
| have been built out into an API. One of these APIs is sequence locking. | |
| Although this API can be used in extremely complex ways, there are simple | |
| and effective ways of using it that avoid the need to pay attention to | |
| memory ordering. | |
| The basic keep-things-simple rule for sequence locking is "do not write | |
| in read-side code". Yes, you can do writes from within sequence-locking | |
| readers, but it won't be so simple. For example, such writes will be | |
| lockless and should be idempotent. | |
| For more sophisticated use cases, LKMM can guide you, including use | |
| cases involving combining sequence locking with other synchronization | |
| primitives. (LKMM does not yet know about sequence locking, so it is | |
| currently necessary to open-code it in your litmus tests.) | |
| Additional information may be found in include/linux/seqlock.h. | |
| Packaged primitives: RCU | |
| ======================== | |
| Another lockless design pattern that has been baked into an API | |
| is RCU. The Linux kernel makes sophisticated use of RCU, but the | |
| keep-things-simple rules for RCU are "do not write in read-side code" | |
| and "do not update anything that is visible to and accessed by readers", | |
| and "protect updates with locking". | |
| These rules are illustrated by the functions foo_update_a() and | |
| foo_get_a() shown in Documentation/RCU/whatisRCU.rst. Additional | |
| RCU usage patterns maybe found in Documentation/RCU and in the | |
| source code. | |
| Packaged primitives: Atomic operations | |
| ====================================== | |
| Back in the day, the Linux kernel had three types of atomic operations: | |
| 1. Initialization and read-out, such as atomic_set() and atomic_read(). | |
| 2. Operations that did not return a value and provided no ordering, | |
| such as atomic_inc() and atomic_dec(). | |
| 3. Operations that returned a value and provided full ordering, such as | |
| atomic_add_return() and atomic_dec_and_test(). Note that some | |
| value-returning operations provide full ordering only conditionally. | |
| For example, cmpxchg() provides ordering only upon success. | |
| More recent kernels have operations that return a value but do not | |
| provide full ordering. These are flagged with either a _relaxed() | |
| suffix (providing no ordering), or an _acquire() or _release() suffix | |
| (providing limited ordering). | |
| Additional information may be found in these files: | |
| Documentation/atomic_t.txt | |
| Documentation/atomic_bitops.txt | |
| Documentation/core-api/refcount-vs-atomic.rst | |
| Reading code using these primitives is often also quite helpful. | |
| Lockless, fully ordered | |
| ======================= | |
| When using locking, there often comes a time when it is necessary | |
| to access some variable or another without holding the data lock | |
| that serializes access to that variable. | |
| If you want to keep things simple, use the initialization and read-out | |
| operations from the previous section only when there are no racing | |
| accesses. Otherwise, use only fully ordered operations when accessing | |
| or modifying the variable. This approach guarantees that code prior | |
| to a given access to that variable will be seen by all CPUs as having | |
| happened before any code following any later access to that same variable. | |
| Please note that per-CPU functions are not atomic operations and | |
| hence they do not provide any ordering guarantees at all. | |
| If the lockless accesses are frequently executed reads that are used | |
| only for heuristics, or if they are frequently executed writes that | |
| are used only for statistics, please see the next section. | |
| Lockless statistics and heuristics | |
| ================================== | |
| Unordered primitives such as atomic_read(), atomic_set(), READ_ONCE(), and | |
| WRITE_ONCE() can safely be used in some cases. These primitives provide | |
| no ordering, but they do prevent the compiler from carrying out a number | |
| of destructive optimizations (for which please see the next section). | |
| One example use for these primitives is statistics, such as per-CPU | |
| counters exemplified by the rt_cache_stat structure's routing-cache | |
| statistics counters. Another example use case is heuristics, such as | |
| the jiffies_till_first_fqs and jiffies_till_next_fqs kernel parameters | |
| controlling how often RCU scans for idle CPUs. | |
| But be careful. "Unordered" really does mean "unordered". It is all | |
| too easy to assume ordering, and this assumption must be avoided when | |
| using these primitives. | |
| Don't let the compiler trip you up | |
| ================================== | |
| It can be quite tempting to use plain C-language accesses for lockless | |
| loads from and stores to shared variables. Although this is both | |
| possible and quite common in the Linux kernel, it does require a | |
| surprising amount of analysis, care, and knowledge about the compiler. | |
| Yes, some decades ago it was not unfair to consider a C compiler to be | |
| an assembler with added syntax and better portability, but the advent of | |
| sophisticated optimizing compilers mean that those days are long gone. | |
| Today's optimizing compilers can profoundly rewrite your code during the | |
| translation process, and have long been ready, willing, and able to do so. | |
| Therefore, if you really need to use C-language assignments instead of | |
| READ_ONCE(), WRITE_ONCE(), and so on, you will need to have a very good | |
| understanding of both the C standard and your compiler. Here are some | |
| introductory references and some tooling to start you on this noble quest: | |
| Who's afraid of a big bad optimizing compiler? | |
| https://lwn.net/Articles/793253/ | |
| Calibrating your fear of big bad optimizing compilers | |
| https://lwn.net/Articles/799218/ | |
| Concurrency bugs should fear the big bad data-race detector (part 1) | |
| https://lwn.net/Articles/816850/ | |
| Concurrency bugs should fear the big bad data-race detector (part 2) | |
| https://lwn.net/Articles/816854/ | |
| More complex use cases | |
| ====================== | |
| If the alternatives above do not do what you need, please look at the | |
| recipes.txt file to peel off the next layer of the memory-ordering | |
| onion. |