| /* | 
 |  * Copyright 2015 Advanced Micro Devices, Inc. | 
 |  * | 
 |  * Permission is hereby granted, free of charge, to any person obtaining a | 
 |  * copy of this software and associated documentation files (the "Software"), | 
 |  * to deal in the Software without restriction, including without limitation | 
 |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
 |  * and/or sell copies of the Software, and to permit persons to whom the | 
 |  * Software is furnished to do so, subject to the following conditions: | 
 |  * | 
 |  * The above copyright notice and this permission notice shall be included in | 
 |  * all copies or substantial portions of the Software. | 
 |  * | 
 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
 |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
 |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
 |  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR | 
 |  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | 
 |  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | 
 |  * OTHER DEALINGS IN THE SOFTWARE. | 
 |  * | 
 |  */ | 
 |  | 
 | #ifndef _DRM_GPU_SCHEDULER_H_ | 
 | #define _DRM_GPU_SCHEDULER_H_ | 
 |  | 
 | #include <drm/spsc_queue.h> | 
 | #include <linux/dma-fence.h> | 
 | #include <linux/completion.h> | 
 |  | 
 | #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) | 
 |  | 
 | struct drm_gpu_scheduler; | 
 | struct drm_sched_rq; | 
 |  | 
 | /* These are often used as an (initial) index | 
 |  * to an array, and as such should start at 0. | 
 |  */ | 
 | enum drm_sched_priority { | 
 | 	DRM_SCHED_PRIORITY_MIN, | 
 | 	DRM_SCHED_PRIORITY_NORMAL, | 
 | 	DRM_SCHED_PRIORITY_HIGH, | 
 | 	DRM_SCHED_PRIORITY_KERNEL, | 
 |  | 
 | 	DRM_SCHED_PRIORITY_COUNT, | 
 | 	DRM_SCHED_PRIORITY_UNSET = -2 | 
 | }; | 
 |  | 
 | /** | 
 |  * struct drm_sched_entity - A wrapper around a job queue (typically | 
 |  * attached to the DRM file_priv). | 
 |  * | 
 |  * @list: used to append this struct to the list of entities in the | 
 |  *        runqueue. | 
 |  * @rq: runqueue on which this entity is currently scheduled. | 
 |  * @sched_list: A list of schedulers (drm_gpu_schedulers). | 
 |  *              Jobs from this entity can be scheduled on any scheduler | 
 |  *              on this list. | 
 |  * @num_sched_list: number of drm_gpu_schedulers in the sched_list. | 
 |  * @priority: priority of the entity | 
 |  * @rq_lock: lock to modify the runqueue to which this entity belongs. | 
 |  * @job_queue: the list of jobs of this entity. | 
 |  * @fence_seq: a linearly increasing seqno incremented with each | 
 |  *             new &drm_sched_fence which is part of the entity. | 
 |  * @fence_context: a unique context for all the fences which belong | 
 |  *                 to this entity. | 
 |  *                 The &drm_sched_fence.scheduled uses the | 
 |  *                 fence_context but &drm_sched_fence.finished uses | 
 |  *                 fence_context + 1. | 
 |  * @dependency: the dependency fence of the job which is on the top | 
 |  *              of the job queue. | 
 |  * @cb: callback for the dependency fence above. | 
 |  * @guilty: points to ctx's guilty. | 
 |  * @fini_status: contains the exit status in case the process was signalled. | 
 |  * @last_scheduled: points to the finished fence of the last scheduled job. | 
 |  * @last_user: last group leader pushing a job into the entity. | 
 |  * @stopped: Marks the enity as removed from rq and destined for termination. | 
 |  * @entity_idle: Signals when enityt is not in use | 
 |  * | 
 |  * Entities will emit jobs in order to their corresponding hardware | 
 |  * ring, and the scheduler will alternate between entities based on | 
 |  * scheduling policy. | 
 |  */ | 
 | struct drm_sched_entity { | 
 | 	struct list_head		list; | 
 | 	struct drm_sched_rq		*rq; | 
 | 	struct drm_gpu_scheduler        **sched_list; | 
 | 	unsigned int                    num_sched_list; | 
 | 	enum drm_sched_priority         priority; | 
 | 	spinlock_t			rq_lock; | 
 |  | 
 | 	struct spsc_queue		job_queue; | 
 |  | 
 | 	atomic_t			fence_seq; | 
 | 	uint64_t			fence_context; | 
 |  | 
 | 	struct dma_fence		*dependency; | 
 | 	struct dma_fence_cb		cb; | 
 | 	atomic_t			*guilty; | 
 | 	struct dma_fence                *last_scheduled; | 
 | 	struct task_struct		*last_user; | 
 | 	bool 				stopped; | 
 | 	struct completion		entity_idle; | 
 | }; | 
 |  | 
 | /** | 
 |  * struct drm_sched_rq - queue of entities to be scheduled. | 
 |  * | 
 |  * @lock: to modify the entities list. | 
 |  * @sched: the scheduler to which this rq belongs to. | 
 |  * @entities: list of the entities to be scheduled. | 
 |  * @current_entity: the entity which is to be scheduled. | 
 |  * | 
 |  * Run queue is a set of entities scheduling command submissions for | 
 |  * one specific ring. It implements the scheduling policy that selects | 
 |  * the next entity to emit commands from. | 
 |  */ | 
 | struct drm_sched_rq { | 
 | 	spinlock_t			lock; | 
 | 	struct drm_gpu_scheduler	*sched; | 
 | 	struct list_head		entities; | 
 | 	struct drm_sched_entity		*current_entity; | 
 | }; | 
 |  | 
 | /** | 
 |  * struct drm_sched_fence - fences corresponding to the scheduling of a job. | 
 |  */ | 
 | struct drm_sched_fence { | 
 |         /** | 
 |          * @scheduled: this fence is what will be signaled by the scheduler | 
 |          * when the job is scheduled. | 
 |          */ | 
 | 	struct dma_fence		scheduled; | 
 |  | 
 |         /** | 
 |          * @finished: this fence is what will be signaled by the scheduler | 
 |          * when the job is completed. | 
 |          * | 
 |          * When setting up an out fence for the job, you should use | 
 |          * this, since it's available immediately upon | 
 |          * drm_sched_job_init(), and the fence returned by the driver | 
 |          * from run_job() won't be created until the dependencies have | 
 |          * resolved. | 
 |          */ | 
 | 	struct dma_fence		finished; | 
 |  | 
 |         /** | 
 |          * @parent: the fence returned by &drm_sched_backend_ops.run_job | 
 |          * when scheduling the job on hardware. We signal the | 
 |          * &drm_sched_fence.finished fence once parent is signalled. | 
 |          */ | 
 | 	struct dma_fence		*parent; | 
 |         /** | 
 |          * @sched: the scheduler instance to which the job having this struct | 
 |          * belongs to. | 
 |          */ | 
 | 	struct drm_gpu_scheduler	*sched; | 
 |         /** | 
 |          * @lock: the lock used by the scheduled and the finished fences. | 
 |          */ | 
 | 	spinlock_t			lock; | 
 |         /** | 
 |          * @owner: job owner for debugging | 
 |          */ | 
 | 	void				*owner; | 
 | }; | 
 |  | 
 | struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); | 
 |  | 
 | /** | 
 |  * struct drm_sched_job - A job to be run by an entity. | 
 |  * | 
 |  * @queue_node: used to append this struct to the queue of jobs in an entity. | 
 |  * @sched: the scheduler instance on which this job is scheduled. | 
 |  * @s_fence: contains the fences for the scheduling of job. | 
 |  * @finish_cb: the callback for the finished fence. | 
 |  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list. | 
 |  * @id: a unique id assigned to each job scheduled on the scheduler. | 
 |  * @karma: increment on every hang caused by this job. If this exceeds the hang | 
 |  *         limit of the scheduler then the job is marked guilty and will not | 
 |  *         be scheduled further. | 
 |  * @s_priority: the priority of the job. | 
 |  * @entity: the entity to which this job belongs. | 
 |  * @cb: the callback for the parent fence in s_fence. | 
 |  * | 
 |  * A job is created by the driver using drm_sched_job_init(), and | 
 |  * should call drm_sched_entity_push_job() once it wants the scheduler | 
 |  * to schedule the job. | 
 |  */ | 
 | struct drm_sched_job { | 
 | 	struct spsc_node		queue_node; | 
 | 	struct drm_gpu_scheduler	*sched; | 
 | 	struct drm_sched_fence		*s_fence; | 
 | 	struct dma_fence_cb		finish_cb; | 
 | 	struct list_head		node; | 
 | 	uint64_t			id; | 
 | 	atomic_t			karma; | 
 | 	enum drm_sched_priority		s_priority; | 
 | 	struct drm_sched_entity  *entity; | 
 | 	struct dma_fence_cb		cb; | 
 | }; | 
 |  | 
 | static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, | 
 | 					    int threshold) | 
 | { | 
 | 	return (s_job && atomic_inc_return(&s_job->karma) > threshold); | 
 | } | 
 |  | 
 | /** | 
 |  * struct drm_sched_backend_ops | 
 |  * | 
 |  * Define the backend operations called by the scheduler, | 
 |  * these functions should be implemented in driver side. | 
 |  */ | 
 | struct drm_sched_backend_ops { | 
 | 	/** | 
 |          * @dependency: Called when the scheduler is considering scheduling | 
 |          * this job next, to get another struct dma_fence for this job to | 
 | 	 * block on.  Once it returns NULL, run_job() may be called. | 
 | 	 */ | 
 | 	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, | 
 | 					struct drm_sched_entity *s_entity); | 
 |  | 
 | 	/** | 
 |          * @run_job: Called to execute the job once all of the dependencies | 
 |          * have been resolved.  This may be called multiple times, if | 
 | 	 * timedout_job() has happened and drm_sched_job_recovery() | 
 | 	 * decides to try it again. | 
 | 	 */ | 
 | 	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); | 
 |  | 
 | 	/** | 
 |          * @timedout_job: Called when a job has taken too long to execute, | 
 |          * to trigger GPU recovery. | 
 | 	 */ | 
 | 	void (*timedout_job)(struct drm_sched_job *sched_job); | 
 |  | 
 | 	/** | 
 |          * @free_job: Called once the job's finished fence has been signaled | 
 |          * and it's time to clean it up. | 
 | 	 */ | 
 | 	void (*free_job)(struct drm_sched_job *sched_job); | 
 | }; | 
 |  | 
 | /** | 
 |  * struct drm_gpu_scheduler | 
 |  * | 
 |  * @ops: backend operations provided by the driver. | 
 |  * @hw_submission_limit: the max size of the hardware queue. | 
 |  * @timeout: the time after which a job is removed from the scheduler. | 
 |  * @name: name of the ring for which this scheduler is being used. | 
 |  * @sched_rq: priority wise array of run queues. | 
 |  * @wake_up_worker: the wait queue on which the scheduler sleeps until a job | 
 |  *                  is ready to be scheduled. | 
 |  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler | 
 |  *                 waits on this wait queue until all the scheduled jobs are | 
 |  *                 finished. | 
 |  * @hw_rq_count: the number of jobs currently in the hardware queue. | 
 |  * @job_id_count: used to assign unique id to the each job. | 
 |  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the | 
 |  *            timeout interval is over. | 
 |  * @thread: the kthread on which the scheduler which run. | 
 |  * @ring_mirror_list: the list of jobs which are currently in the job queue. | 
 |  * @job_list_lock: lock to protect the ring_mirror_list. | 
 |  * @hang_limit: once the hangs by a job crosses this limit then it is marked | 
 |  *              guilty and it will be considered for scheduling further. | 
 |  * @score: score to help loadbalancer pick a idle sched | 
 |  * @ready: marks if the underlying HW is ready to work | 
 |  * @free_guilty: A hit to time out handler to free the guilty job. | 
 |  * | 
 |  * One scheduler is implemented for each hardware ring. | 
 |  */ | 
 | struct drm_gpu_scheduler { | 
 | 	const struct drm_sched_backend_ops	*ops; | 
 | 	uint32_t			hw_submission_limit; | 
 | 	long				timeout; | 
 | 	const char			*name; | 
 | 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT]; | 
 | 	wait_queue_head_t		wake_up_worker; | 
 | 	wait_queue_head_t		job_scheduled; | 
 | 	atomic_t			hw_rq_count; | 
 | 	atomic64_t			job_id_count; | 
 | 	struct delayed_work		work_tdr; | 
 | 	struct task_struct		*thread; | 
 | 	struct list_head		ring_mirror_list; | 
 | 	spinlock_t			job_list_lock; | 
 | 	int				hang_limit; | 
 | 	atomic_t                        score; | 
 | 	bool				ready; | 
 | 	bool				free_guilty; | 
 | }; | 
 |  | 
 | int drm_sched_init(struct drm_gpu_scheduler *sched, | 
 | 		   const struct drm_sched_backend_ops *ops, | 
 | 		   uint32_t hw_submission, unsigned hang_limit, long timeout, | 
 | 		   const char *name); | 
 |  | 
 | void drm_sched_fini(struct drm_gpu_scheduler *sched); | 
 | int drm_sched_job_init(struct drm_sched_job *job, | 
 | 		       struct drm_sched_entity *entity, | 
 | 		       void *owner); | 
 | void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, | 
 | 				    struct drm_gpu_scheduler **sched_list, | 
 |                                    unsigned int num_sched_list); | 
 |  | 
 | void drm_sched_job_cleanup(struct drm_sched_job *job); | 
 | void drm_sched_wakeup(struct drm_gpu_scheduler *sched); | 
 | void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); | 
 | void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); | 
 | void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); | 
 | void drm_sched_increase_karma(struct drm_sched_job *bad); | 
 | bool drm_sched_dependency_optimized(struct dma_fence* fence, | 
 | 				    struct drm_sched_entity *entity); | 
 | void drm_sched_fault(struct drm_gpu_scheduler *sched); | 
 | void drm_sched_job_kickout(struct drm_sched_job *s_job); | 
 |  | 
 | void drm_sched_rq_add_entity(struct drm_sched_rq *rq, | 
 | 			     struct drm_sched_entity *entity); | 
 | void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, | 
 | 				struct drm_sched_entity *entity); | 
 |  | 
 | int drm_sched_entity_init(struct drm_sched_entity *entity, | 
 | 			  enum drm_sched_priority priority, | 
 | 			  struct drm_gpu_scheduler **sched_list, | 
 | 			  unsigned int num_sched_list, | 
 | 			  atomic_t *guilty); | 
 | long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); | 
 | void drm_sched_entity_fini(struct drm_sched_entity *entity); | 
 | void drm_sched_entity_destroy(struct drm_sched_entity *entity); | 
 | void drm_sched_entity_select_rq(struct drm_sched_entity *entity); | 
 | struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); | 
 | void drm_sched_entity_push_job(struct drm_sched_job *sched_job, | 
 | 			       struct drm_sched_entity *entity); | 
 | void drm_sched_entity_set_priority(struct drm_sched_entity *entity, | 
 | 				   enum drm_sched_priority priority); | 
 | bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); | 
 |  | 
 | struct drm_sched_fence *drm_sched_fence_create( | 
 | 	struct drm_sched_entity *s_entity, void *owner); | 
 | void drm_sched_fence_scheduled(struct drm_sched_fence *fence); | 
 | void drm_sched_fence_finished(struct drm_sched_fence *fence); | 
 |  | 
 | unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); | 
 | void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, | 
 | 		                unsigned long remaining); | 
 | struct drm_gpu_scheduler * | 
 | drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, | 
 | 		     unsigned int num_sched_list); | 
 |  | 
 | #endif |