| // SPDX-License-Identifier: GPL-2.0-only | |
| /* | |
| * Landlock LSM - Ruleset management | |
| * | |
| * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> | |
| * Copyright © 2018-2020 ANSSI | |
| */ | |
| #include <linux/bits.h> | |
| #include <linux/bug.h> | |
| #include <linux/compiler_types.h> | |
| #include <linux/err.h> | |
| #include <linux/errno.h> | |
| #include <linux/kernel.h> | |
| #include <linux/lockdep.h> | |
| #include <linux/overflow.h> | |
| #include <linux/rbtree.h> | |
| #include <linux/refcount.h> | |
| #include <linux/slab.h> | |
| #include <linux/spinlock.h> | |
| #include <linux/workqueue.h> | |
| #include "limits.h" | |
| #include "object.h" | |
| #include "ruleset.h" | |
| static struct landlock_ruleset *create_ruleset(const u32 num_layers) | |
| { | |
| struct landlock_ruleset *new_ruleset; | |
| new_ruleset = | |
| kzalloc(struct_size(new_ruleset, fs_access_masks, num_layers), | |
| GFP_KERNEL_ACCOUNT); | |
| if (!new_ruleset) | |
| return ERR_PTR(-ENOMEM); | |
| refcount_set(&new_ruleset->usage, 1); | |
| mutex_init(&new_ruleset->lock); | |
| new_ruleset->root = RB_ROOT; | |
| new_ruleset->num_layers = num_layers; | |
| /* | |
| * hierarchy = NULL | |
| * num_rules = 0 | |
| * fs_access_masks[] = 0 | |
| */ | |
| return new_ruleset; | |
| } | |
| struct landlock_ruleset * | |
| landlock_create_ruleset(const access_mask_t fs_access_mask) | |
| { | |
| struct landlock_ruleset *new_ruleset; | |
| /* Informs about useless ruleset. */ | |
| if (!fs_access_mask) | |
| return ERR_PTR(-ENOMSG); | |
| new_ruleset = create_ruleset(1); | |
| if (!IS_ERR(new_ruleset)) | |
| new_ruleset->fs_access_masks[0] = fs_access_mask; | |
| return new_ruleset; | |
| } | |
| static void build_check_rule(void) | |
| { | |
| const struct landlock_rule rule = { | |
| .num_layers = ~0, | |
| }; | |
| BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); | |
| } | |
| static struct landlock_rule * | |
| create_rule(struct landlock_object *const object, | |
| const struct landlock_layer (*const layers)[], const u32 num_layers, | |
| const struct landlock_layer *const new_layer) | |
| { | |
| struct landlock_rule *new_rule; | |
| u32 new_num_layers; | |
| build_check_rule(); | |
| if (new_layer) { | |
| /* Should already be checked by landlock_merge_ruleset(). */ | |
| if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS)) | |
| return ERR_PTR(-E2BIG); | |
| new_num_layers = num_layers + 1; | |
| } else { | |
| new_num_layers = num_layers; | |
| } | |
| new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers), | |
| GFP_KERNEL_ACCOUNT); | |
| if (!new_rule) | |
| return ERR_PTR(-ENOMEM); | |
| RB_CLEAR_NODE(&new_rule->node); | |
| landlock_get_object(object); | |
| new_rule->object = object; | |
| new_rule->num_layers = new_num_layers; | |
| /* Copies the original layer stack. */ | |
| memcpy(new_rule->layers, layers, | |
| flex_array_size(new_rule, layers, num_layers)); | |
| if (new_layer) | |
| /* Adds a copy of @new_layer on the layer stack. */ | |
| new_rule->layers[new_rule->num_layers - 1] = *new_layer; | |
| return new_rule; | |
| } | |
| static void free_rule(struct landlock_rule *const rule) | |
| { | |
| might_sleep(); | |
| if (!rule) | |
| return; | |
| landlock_put_object(rule->object); | |
| kfree(rule); | |
| } | |
| static void build_check_ruleset(void) | |
| { | |
| const struct landlock_ruleset ruleset = { | |
| .num_rules = ~0, | |
| .num_layers = ~0, | |
| }; | |
| typeof(ruleset.fs_access_masks[0]) fs_access_mask = ~0; | |
| BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES); | |
| BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS); | |
| BUILD_BUG_ON(fs_access_mask < LANDLOCK_MASK_ACCESS_FS); | |
| } | |
| /** | |
| * insert_rule - Create and insert a rule in a ruleset | |
| * | |
| * @ruleset: The ruleset to be updated. | |
| * @object: The object to build the new rule with. The underlying kernel | |
| * object must be held by the caller. | |
| * @layers: One or multiple layers to be copied into the new rule. | |
| * @num_layers: The number of @layers entries. | |
| * | |
| * When user space requests to add a new rule to a ruleset, @layers only | |
| * contains one entry and this entry is not assigned to any level. In this | |
| * case, the new rule will extend @ruleset, similarly to a boolean OR between | |
| * access rights. | |
| * | |
| * When merging a ruleset in a domain, or copying a domain, @layers will be | |
| * added to @ruleset as new constraints, similarly to a boolean AND between | |
| * access rights. | |
| */ | |
| static int insert_rule(struct landlock_ruleset *const ruleset, | |
| struct landlock_object *const object, | |
| const struct landlock_layer (*const layers)[], | |
| size_t num_layers) | |
| { | |
| struct rb_node **walker_node; | |
| struct rb_node *parent_node = NULL; | |
| struct landlock_rule *new_rule; | |
| might_sleep(); | |
| lockdep_assert_held(&ruleset->lock); | |
| if (WARN_ON_ONCE(!object || !layers)) | |
| return -ENOENT; | |
| walker_node = &(ruleset->root.rb_node); | |
| while (*walker_node) { | |
| struct landlock_rule *const this = | |
| rb_entry(*walker_node, struct landlock_rule, node); | |
| if (this->object != object) { | |
| parent_node = *walker_node; | |
| if (this->object < object) | |
| walker_node = &((*walker_node)->rb_right); | |
| else | |
| walker_node = &((*walker_node)->rb_left); | |
| continue; | |
| } | |
| /* Only a single-level layer should match an existing rule. */ | |
| if (WARN_ON_ONCE(num_layers != 1)) | |
| return -EINVAL; | |
| /* If there is a matching rule, updates it. */ | |
| if ((*layers)[0].level == 0) { | |
| /* | |
| * Extends access rights when the request comes from | |
| * landlock_add_rule(2), i.e. @ruleset is not a domain. | |
| */ | |
| if (WARN_ON_ONCE(this->num_layers != 1)) | |
| return -EINVAL; | |
| if (WARN_ON_ONCE(this->layers[0].level != 0)) | |
| return -EINVAL; | |
| this->layers[0].access |= (*layers)[0].access; | |
| return 0; | |
| } | |
| if (WARN_ON_ONCE(this->layers[0].level == 0)) | |
| return -EINVAL; | |
| /* | |
| * Intersects access rights when it is a merge between a | |
| * ruleset and a domain. | |
| */ | |
| new_rule = create_rule(object, &this->layers, this->num_layers, | |
| &(*layers)[0]); | |
| if (IS_ERR(new_rule)) | |
| return PTR_ERR(new_rule); | |
| rb_replace_node(&this->node, &new_rule->node, &ruleset->root); | |
| free_rule(this); | |
| return 0; | |
| } | |
| /* There is no match for @object. */ | |
| build_check_ruleset(); | |
| if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) | |
| return -E2BIG; | |
| new_rule = create_rule(object, layers, num_layers, NULL); | |
| if (IS_ERR(new_rule)) | |
| return PTR_ERR(new_rule); | |
| rb_link_node(&new_rule->node, parent_node, walker_node); | |
| rb_insert_color(&new_rule->node, &ruleset->root); | |
| ruleset->num_rules++; | |
| return 0; | |
| } | |
| static void build_check_layer(void) | |
| { | |
| const struct landlock_layer layer = { | |
| .level = ~0, | |
| .access = ~0, | |
| }; | |
| BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS); | |
| BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS); | |
| } | |
| /* @ruleset must be locked by the caller. */ | |
| int landlock_insert_rule(struct landlock_ruleset *const ruleset, | |
| struct landlock_object *const object, | |
| const access_mask_t access) | |
| { | |
| struct landlock_layer layers[] = { { | |
| .access = access, | |
| /* When @level is zero, insert_rule() extends @ruleset. */ | |
| .level = 0, | |
| } }; | |
| build_check_layer(); | |
| return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); | |
| } | |
| static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) | |
| { | |
| if (hierarchy) | |
| refcount_inc(&hierarchy->usage); | |
| } | |
| static void put_hierarchy(struct landlock_hierarchy *hierarchy) | |
| { | |
| while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) { | |
| const struct landlock_hierarchy *const freeme = hierarchy; | |
| hierarchy = hierarchy->parent; | |
| kfree(freeme); | |
| } | |
| } | |
| static int merge_ruleset(struct landlock_ruleset *const dst, | |
| struct landlock_ruleset *const src) | |
| { | |
| struct landlock_rule *walker_rule, *next_rule; | |
| int err = 0; | |
| might_sleep(); | |
| /* Should already be checked by landlock_merge_ruleset() */ | |
| if (WARN_ON_ONCE(!src)) | |
| return 0; | |
| /* Only merge into a domain. */ | |
| if (WARN_ON_ONCE(!dst || !dst->hierarchy)) | |
| return -EINVAL; | |
| /* Locks @dst first because we are its only owner. */ | |
| mutex_lock(&dst->lock); | |
| mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); | |
| /* Stacks the new layer. */ | |
| if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) { | |
| err = -EINVAL; | |
| goto out_unlock; | |
| } | |
| dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0]; | |
| /* Merges the @src tree. */ | |
| rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root, | |
| node) { | |
| struct landlock_layer layers[] = { { | |
| .level = dst->num_layers, | |
| } }; | |
| if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { | |
| err = -EINVAL; | |
| goto out_unlock; | |
| } | |
| if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { | |
| err = -EINVAL; | |
| goto out_unlock; | |
| } | |
| layers[0].access = walker_rule->layers[0].access; | |
| err = insert_rule(dst, walker_rule->object, &layers, | |
| ARRAY_SIZE(layers)); | |
| if (err) | |
| goto out_unlock; | |
| } | |
| out_unlock: | |
| mutex_unlock(&src->lock); | |
| mutex_unlock(&dst->lock); | |
| return err; | |
| } | |
| static int inherit_ruleset(struct landlock_ruleset *const parent, | |
| struct landlock_ruleset *const child) | |
| { | |
| struct landlock_rule *walker_rule, *next_rule; | |
| int err = 0; | |
| might_sleep(); | |
| if (!parent) | |
| return 0; | |
| /* Locks @child first because we are its only owner. */ | |
| mutex_lock(&child->lock); | |
| mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); | |
| /* Copies the @parent tree. */ | |
| rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, | |
| &parent->root, node) { | |
| err = insert_rule(child, walker_rule->object, | |
| &walker_rule->layers, | |
| walker_rule->num_layers); | |
| if (err) | |
| goto out_unlock; | |
| } | |
| if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) { | |
| err = -EINVAL; | |
| goto out_unlock; | |
| } | |
| /* Copies the parent layer stack and leaves a space for the new layer. */ | |
| memcpy(child->fs_access_masks, parent->fs_access_masks, | |
| flex_array_size(parent, fs_access_masks, parent->num_layers)); | |
| if (WARN_ON_ONCE(!parent->hierarchy)) { | |
| err = -EINVAL; | |
| goto out_unlock; | |
| } | |
| get_hierarchy(parent->hierarchy); | |
| child->hierarchy->parent = parent->hierarchy; | |
| out_unlock: | |
| mutex_unlock(&parent->lock); | |
| mutex_unlock(&child->lock); | |
| return err; | |
| } | |
| static void free_ruleset(struct landlock_ruleset *const ruleset) | |
| { | |
| struct landlock_rule *freeme, *next; | |
| might_sleep(); | |
| rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node) | |
| free_rule(freeme); | |
| put_hierarchy(ruleset->hierarchy); | |
| kfree(ruleset); | |
| } | |
| void landlock_put_ruleset(struct landlock_ruleset *const ruleset) | |
| { | |
| might_sleep(); | |
| if (ruleset && refcount_dec_and_test(&ruleset->usage)) | |
| free_ruleset(ruleset); | |
| } | |
| static void free_ruleset_work(struct work_struct *const work) | |
| { | |
| struct landlock_ruleset *ruleset; | |
| ruleset = container_of(work, struct landlock_ruleset, work_free); | |
| free_ruleset(ruleset); | |
| } | |
| void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset) | |
| { | |
| if (ruleset && refcount_dec_and_test(&ruleset->usage)) { | |
| INIT_WORK(&ruleset->work_free, free_ruleset_work); | |
| schedule_work(&ruleset->work_free); | |
| } | |
| } | |
| /** | |
| * landlock_merge_ruleset - Merge a ruleset with a domain | |
| * | |
| * @parent: Parent domain. | |
| * @ruleset: New ruleset to be merged. | |
| * | |
| * Returns the intersection of @parent and @ruleset, or returns @parent if | |
| * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty. | |
| */ | |
| struct landlock_ruleset * | |
| landlock_merge_ruleset(struct landlock_ruleset *const parent, | |
| struct landlock_ruleset *const ruleset) | |
| { | |
| struct landlock_ruleset *new_dom; | |
| u32 num_layers; | |
| int err; | |
| might_sleep(); | |
| if (WARN_ON_ONCE(!ruleset || parent == ruleset)) | |
| return ERR_PTR(-EINVAL); | |
| if (parent) { | |
| if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS) | |
| return ERR_PTR(-E2BIG); | |
| num_layers = parent->num_layers + 1; | |
| } else { | |
| num_layers = 1; | |
| } | |
| /* Creates a new domain... */ | |
| new_dom = create_ruleset(num_layers); | |
| if (IS_ERR(new_dom)) | |
| return new_dom; | |
| new_dom->hierarchy = | |
| kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT); | |
| if (!new_dom->hierarchy) { | |
| err = -ENOMEM; | |
| goto out_put_dom; | |
| } | |
| refcount_set(&new_dom->hierarchy->usage, 1); | |
| /* ...as a child of @parent... */ | |
| err = inherit_ruleset(parent, new_dom); | |
| if (err) | |
| goto out_put_dom; | |
| /* ...and including @ruleset. */ | |
| err = merge_ruleset(new_dom, ruleset); | |
| if (err) | |
| goto out_put_dom; | |
| return new_dom; | |
| out_put_dom: | |
| landlock_put_ruleset(new_dom); | |
| return ERR_PTR(err); | |
| } | |
| /* | |
| * The returned access has the same lifetime as @ruleset. | |
| */ | |
| const struct landlock_rule * | |
| landlock_find_rule(const struct landlock_ruleset *const ruleset, | |
| const struct landlock_object *const object) | |
| { | |
| const struct rb_node *node; | |
| if (!object) | |
| return NULL; | |
| node = ruleset->root.rb_node; | |
| while (node) { | |
| struct landlock_rule *this = | |
| rb_entry(node, struct landlock_rule, node); | |
| if (this->object == object) | |
| return this; | |
| if (this->object < object) | |
| node = node->rb_right; | |
| else | |
| node = node->rb_left; | |
| } | |
| return NULL; | |
| } |