| /* SPDX-License-Identifier: GPL-2.0-only */ | |
| /* | |
| * Landlock LSM - Ruleset management | |
| * | |
| * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> | |
| * Copyright © 2018-2020 ANSSI | |
| */ | |
| #ifndef _SECURITY_LANDLOCK_RULESET_H | |
| #define _SECURITY_LANDLOCK_RULESET_H | |
| #include <linux/bitops.h> | |
| #include <linux/build_bug.h> | |
| #include <linux/mutex.h> | |
| #include <linux/rbtree.h> | |
| #include <linux/refcount.h> | |
| #include <linux/workqueue.h> | |
| #include "limits.h" | |
| #include "object.h" | |
| typedef u16 access_mask_t; | |
| /* Makes sure all filesystem access rights can be stored. */ | |
| static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); | |
| /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ | |
| static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); | |
| typedef u16 layer_mask_t; | |
| /* Makes sure all layers can be checked. */ | |
| static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); | |
| /** | |
| * struct landlock_layer - Access rights for a given layer | |
| */ | |
| struct landlock_layer { | |
| /** | |
| * @level: Position of this layer in the layer stack. | |
| */ | |
| u16 level; | |
| /** | |
| * @access: Bitfield of allowed actions on the kernel object. They are | |
| * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). | |
| */ | |
| access_mask_t access; | |
| }; | |
| /** | |
| * struct landlock_rule - Access rights tied to an object | |
| */ | |
| struct landlock_rule { | |
| /** | |
| * @node: Node in the ruleset's red-black tree. | |
| */ | |
| struct rb_node node; | |
| /** | |
| * @object: Pointer to identify a kernel object (e.g. an inode). This | |
| * is used as a key for this ruleset element. This pointer is set once | |
| * and never modified. It always points to an allocated object because | |
| * each rule increments the refcount of its object. | |
| */ | |
| struct landlock_object *object; | |
| /** | |
| * @num_layers: Number of entries in @layers. | |
| */ | |
| u32 num_layers; | |
| /** | |
| * @layers: Stack of layers, from the latest to the newest, implemented | |
| * as a flexible array member (FAM). | |
| */ | |
| struct landlock_layer layers[]; | |
| }; | |
| /** | |
| * struct landlock_hierarchy - Node in a ruleset hierarchy | |
| */ | |
| struct landlock_hierarchy { | |
| /** | |
| * @parent: Pointer to the parent node, or NULL if it is a root | |
| * Landlock domain. | |
| */ | |
| struct landlock_hierarchy *parent; | |
| /** | |
| * @usage: Number of potential children domains plus their parent | |
| * domain. | |
| */ | |
| refcount_t usage; | |
| }; | |
| /** | |
| * struct landlock_ruleset - Landlock ruleset | |
| * | |
| * This data structure must contain unique entries, be updatable, and quick to | |
| * match an object. | |
| */ | |
| struct landlock_ruleset { | |
| /** | |
| * @root: Root of a red-black tree containing &struct landlock_rule | |
| * nodes. Once a ruleset is tied to a process (i.e. as a domain), this | |
| * tree is immutable until @usage reaches zero. | |
| */ | |
| struct rb_root root; | |
| /** | |
| * @hierarchy: Enables hierarchy identification even when a parent | |
| * domain vanishes. This is needed for the ptrace protection. | |
| */ | |
| struct landlock_hierarchy *hierarchy; | |
| union { | |
| /** | |
| * @work_free: Enables to free a ruleset within a lockless | |
| * section. This is only used by | |
| * landlock_put_ruleset_deferred() when @usage reaches zero. | |
| * The fields @lock, @usage, @num_rules, @num_layers and | |
| * @fs_access_masks are then unused. | |
| */ | |
| struct work_struct work_free; | |
| struct { | |
| /** | |
| * @lock: Protects against concurrent modifications of | |
| * @root, if @usage is greater than zero. | |
| */ | |
| struct mutex lock; | |
| /** | |
| * @usage: Number of processes (i.e. domains) or file | |
| * descriptors referencing this ruleset. | |
| */ | |
| refcount_t usage; | |
| /** | |
| * @num_rules: Number of non-overlapping (i.e. not for | |
| * the same object) rules in this ruleset. | |
| */ | |
| u32 num_rules; | |
| /** | |
| * @num_layers: Number of layers that are used in this | |
| * ruleset. This enables to check that all the layers | |
| * allow an access request. A value of 0 identifies a | |
| * non-merged ruleset (i.e. not a domain). | |
| */ | |
| u32 num_layers; | |
| /** | |
| * @fs_access_masks: Contains the subset of filesystem | |
| * actions that are restricted by a ruleset. A domain | |
| * saves all layers of merged rulesets in a stack | |
| * (FAM), starting from the first layer to the last | |
| * one. These layers are used when merging rulesets, | |
| * for user space backward compatibility (i.e. | |
| * future-proof), and to properly handle merged | |
| * rulesets without overlapping access rights. These | |
| * layers are set once and never changed for the | |
| * lifetime of the ruleset. | |
| */ | |
| access_mask_t fs_access_masks[]; | |
| }; | |
| }; | |
| }; | |
| struct landlock_ruleset * | |
| landlock_create_ruleset(const access_mask_t fs_access_mask); | |
| void landlock_put_ruleset(struct landlock_ruleset *const ruleset); | |
| void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); | |
| int landlock_insert_rule(struct landlock_ruleset *const ruleset, | |
| struct landlock_object *const object, | |
| const access_mask_t access); | |
| struct landlock_ruleset * | |
| landlock_merge_ruleset(struct landlock_ruleset *const parent, | |
| struct landlock_ruleset *const ruleset); | |
| const struct landlock_rule * | |
| landlock_find_rule(const struct landlock_ruleset *const ruleset, | |
| const struct landlock_object *const object); | |
| static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) | |
| { | |
| if (ruleset) | |
| refcount_inc(&ruleset->usage); | |
| } | |
| #endif /* _SECURITY_LANDLOCK_RULESET_H */ |