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| Previous: <a href="elf.html#elf" accesskey="p" rel="prev">elf</a>, Up: <a href="BFD-back-ends.html#BFD-back-ends" accesskey="u" rel="up">BFD back ends</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p> |
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| <a name="mmo-backend"></a> |
| <h3 class="section">3.5 mmo backend</h3> |
| <p>The mmo object format is used exclusively together with Professor |
| Donald E. Knuth’s educational 64-bit processor MMIX. The simulator |
| <code>mmix</code> which is available at |
| <a href="http://mmix.cs.hm.edu/src/index.html">http://mmix.cs.hm.edu/src/index.html</a> |
| understands this format. That package also includes a combined |
| assembler and linker called <code>mmixal</code>. The mmo format has |
| no advantages feature-wise compared to e.g. ELF. It is a simple |
| non-relocatable object format with no support for archives or |
| debugging information, except for symbol value information and |
| line numbers (which is not yet implemented in BFD). See |
| <a href="http://mmix.cs.hm.edu/">http://mmix.cs.hm.edu/</a> for more |
| information about MMIX. The ELF format is used for intermediate |
| object files in the BFD implementation. |
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