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| <title>Debugging with GDB: Conditions</title> |
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| <a name="Conditions"></a> |
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| <a name="Break-Conditions"></a> |
| <h4 class="subsection">5.1.6 Break Conditions</h4> |
| <a name="index-conditional-breakpoints"></a> |
| <a name="index-breakpoint-conditions"></a> |
| |
| <p>The simplest sort of breakpoint breaks every time your program reaches a |
| specified place. You can also specify a <em>condition</em> for a |
| breakpoint. A condition is just a Boolean expression in your |
| programming language (see <a href="Expressions.html#Expressions">Expressions</a>). A breakpoint with |
| a condition evaluates the expression each time your program reaches it, |
| and your program stops only if the condition is <em>true</em>. |
| </p> |
| <p>This is the converse of using assertions for program validation; in that |
| situation, you want to stop when the assertion is violated—that is, |
| when the condition is false. In C, if you want to test an assertion expressed |
| by the condition <var>assert</var>, you should set the condition |
| ‘<samp>! <var>assert</var></samp>’ on the appropriate breakpoint. |
| </p> |
| <p>Conditions are also accepted for watchpoints; you may not need them, |
| since a watchpoint is inspecting the value of an expression anyhow—but |
| it might be simpler, say, to just set a watchpoint on a variable name, |
| and specify a condition that tests whether the new value is an interesting |
| one. |
| </p> |
| <p>Break conditions can have side effects, and may even call functions in |
| your program. This can be useful, for example, to activate functions |
| that log program progress, or to use your own print functions to |
| format special data structures. The effects are completely predictable |
| unless there is another enabled breakpoint at the same address. (In |
| that case, <small>GDB</small> might see the other breakpoint first and stop your |
| program without checking the condition of this one.) Note that |
| breakpoint commands are usually more convenient and flexible than break |
| conditions for the |
| purpose of performing side effects when a breakpoint is reached |
| (see <a href="Break-Commands.html#Break-Commands">Breakpoint Command Lists</a>). |
| </p> |
| <p>Breakpoint conditions can also be evaluated on the target’s side if |
| the target supports it. Instead of evaluating the conditions locally, |
| <small>GDB</small> encodes the expression into an agent expression |
| (see <a href="Agent-Expressions.html#Agent-Expressions">Agent Expressions</a>) suitable for execution on the target, |
| independently of <small>GDB</small>. Global variables become raw memory |
| locations, locals become stack accesses, and so forth. |
| </p> |
| <p>In this case, <small>GDB</small> will only be notified of a breakpoint trigger |
| when its condition evaluates to true. This mechanism may provide faster |
| response times depending on the performance characteristics of the target |
| since it does not need to keep <small>GDB</small> informed about |
| every breakpoint trigger, even those with false conditions. |
| </p> |
| <p>Break conditions can be specified when a breakpoint is set, by using |
| ‘<samp>if</samp>’ in the arguments to the <code>break</code> command. See <a href="Set-Breaks.html#Set-Breaks">Setting Breakpoints</a>. They can also be changed at any time |
| with the <code>condition</code> command. |
| </p> |
| <p>You can also use the <code>if</code> keyword with the <code>watch</code> command. |
| The <code>catch</code> command does not recognize the <code>if</code> keyword; |
| <code>condition</code> is the only way to impose a further condition on a |
| catchpoint. |
| </p> |
| <dl compact="compact"> |
| <dd><a name="index-condition"></a> |
| </dd> |
| <dt><code>condition <var>bnum</var> <var>expression</var></code></dt> |
| <dd><p>Specify <var>expression</var> as the break condition for breakpoint, |
| watchpoint, or catchpoint number <var>bnum</var>. After you set a condition, |
| breakpoint <var>bnum</var> stops your program only if the value of |
| <var>expression</var> is true (nonzero, in C). When you use |
| <code>condition</code>, <small>GDB</small> checks <var>expression</var> immediately for |
| syntactic correctness, and to determine whether symbols in it have |
| referents in the context of your breakpoint. If <var>expression</var> uses |
| symbols not referenced in the context of the breakpoint, <small>GDB</small> |
| prints an error message: |
| </p> |
| <div class="smallexample"> |
| <pre class="smallexample">No symbol "foo" in current context. |
| </pre></div> |
| |
| <p><small>GDB</small> does |
| not actually evaluate <var>expression</var> at the time the <code>condition</code> |
| command (or a command that sets a breakpoint with a condition, like |
| <code>break if …</code>) is given, however. See <a href="Expressions.html#Expressions">Expressions</a>. |
| </p> |
| </dd> |
| <dt><code>condition <var>bnum</var></code></dt> |
| <dd><p>Remove the condition from breakpoint number <var>bnum</var>. It becomes |
| an ordinary unconditional breakpoint. |
| </p></dd> |
| </dl> |
| |
| <a name="index-ignore-count-_0028of-breakpoint_0029"></a> |
| <p>A special case of a breakpoint condition is to stop only when the |
| breakpoint has been reached a certain number of times. This is so |
| useful that there is a special way to do it, using the <em>ignore |
| count</em> of the breakpoint. Every breakpoint has an ignore count, which |
| is an integer. Most of the time, the ignore count is zero, and |
| therefore has no effect. But if your program reaches a breakpoint whose |
| ignore count is positive, then instead of stopping, it just decrements |
| the ignore count by one and continues. As a result, if the ignore count |
| value is <var>n</var>, the breakpoint does not stop the next <var>n</var> times |
| your program reaches it. |
| </p> |
| <dl compact="compact"> |
| <dd><a name="index-ignore"></a> |
| </dd> |
| <dt><code>ignore <var>bnum</var> <var>count</var></code></dt> |
| <dd><p>Set the ignore count of breakpoint number <var>bnum</var> to <var>count</var>. |
| The next <var>count</var> times the breakpoint is reached, your program’s |
| execution does not stop; other than to decrement the ignore count, <small>GDB</small> |
| takes no action. |
| </p> |
| <p>To make the breakpoint stop the next time it is reached, specify |
| a count of zero. |
| </p> |
| <p>When you use <code>continue</code> to resume execution of your program from a |
| breakpoint, you can specify an ignore count directly as an argument to |
| <code>continue</code>, rather than using <code>ignore</code>. See <a href="Continuing-and-Stepping.html#Continuing-and-Stepping">Continuing and Stepping</a>. |
| </p> |
| <p>If a breakpoint has a positive ignore count and a condition, the |
| condition is not checked. Once the ignore count reaches zero, |
| <small>GDB</small> resumes checking the condition. |
| </p> |
| <p>You could achieve the effect of the ignore count with a condition such |
| as ‘<samp><span class="nolinebreak">$foo--</span> <= 0</samp>’<!-- /@w --> using a debugger convenience variable that |
| is decremented each time. See <a href="Convenience-Vars.html#Convenience-Vars">Convenience |
| Variables</a>. |
| </p></dd> |
| </dl> |
| |
| <p>Ignore counts apply to breakpoints, watchpoints, and catchpoints. |
| </p> |
| |
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