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<title>GNU Compiler Collection (GCC) Internals: Types</title>
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<a name="Types"></a>
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<p>
Next: <a href="Declarations.html#Declarations" accesskey="n" rel="next">Declarations</a>, Previous: <a href="Tree-overview.html#Tree-overview" accesskey="p" rel="prev">Tree overview</a>, Up: <a href="GENERIC.html#GENERIC" accesskey="u" rel="up">GENERIC</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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<hr>
<a name="Types-1"></a>
<h3 class="section">10.3 Types</h3>
<a name="index-type"></a>
<a name="index-pointer"></a>
<a name="index-reference"></a>
<a name="index-fundamental-type"></a>
<a name="index-array"></a>
<a name="index-VOID_005fTYPE"></a>
<a name="index-INTEGER_005fTYPE"></a>
<a name="index-TYPE_005fMIN_005fVALUE"></a>
<a name="index-TYPE_005fMAX_005fVALUE"></a>
<a name="index-REAL_005fTYPE"></a>
<a name="index-FIXED_005fPOINT_005fTYPE"></a>
<a name="index-COMPLEX_005fTYPE"></a>
<a name="index-ENUMERAL_005fTYPE"></a>
<a name="index-BOOLEAN_005fTYPE"></a>
<a name="index-POINTER_005fTYPE"></a>
<a name="index-REFERENCE_005fTYPE"></a>
<a name="index-FUNCTION_005fTYPE"></a>
<a name="index-METHOD_005fTYPE"></a>
<a name="index-ARRAY_005fTYPE"></a>
<a name="index-RECORD_005fTYPE"></a>
<a name="index-UNION_005fTYPE"></a>
<a name="index-UNKNOWN_005fTYPE"></a>
<a name="index-OFFSET_005fTYPE"></a>
<a name="index-TYPE_005fUNQUALIFIED"></a>
<a name="index-TYPE_005fQUAL_005fCONST"></a>
<a name="index-TYPE_005fQUAL_005fVOLATILE"></a>
<a name="index-TYPE_005fQUAL_005fRESTRICT"></a>
<a name="index-TYPE_005fMAIN_005fVARIANT"></a>
<a name="index-qualified-type"></a>
<a name="index-TYPE_005fSIZE"></a>
<a name="index-TYPE_005fALIGN"></a>
<a name="index-TYPE_005fPRECISION"></a>
<a name="index-TYPE_005fARG_005fTYPES"></a>
<a name="index-TYPE_005fMETHOD_005fBASETYPE"></a>
<a name="index-TYPE_005fOFFSET_005fBASETYPE"></a>
<a name="index-TREE_005fTYPE-1"></a>
<a name="index-TYPE_005fCONTEXT"></a>
<a name="index-TYPE_005fNAME"></a>
<a name="index-TYPENAME_005fTYPE_005fFULLNAME"></a>
<a name="index-TYPE_005fFIELDS"></a>
<a name="index-TYPE_005fCANONICAL"></a>
<a name="index-TYPE_005fSTRUCTURAL_005fEQUALITY_005fP"></a>
<a name="index-SET_005fTYPE_005fSTRUCTURAL_005fEQUALITY"></a>
<p>All types have corresponding tree nodes. However, you should not assume
that there is exactly one tree node corresponding to each type. There
are often multiple nodes corresponding to the same type.
</p>
<p>For the most part, different kinds of types have different tree codes.
(For example, pointer types use a <code>POINTER_TYPE</code> code while arrays
use an <code>ARRAY_TYPE</code> code.) However, pointers to member functions
use the <code>RECORD_TYPE</code> code. Therefore, when writing a
<code>switch</code> statement that depends on the code associated with a
particular type, you should take care to handle pointers to member
functions under the <code>RECORD_TYPE</code> case label.
</p>
<p>The following functions and macros deal with cv-qualification of types:
</p><dl compact="compact">
<dt><code>TYPE_MAIN_VARIANT</code>
<a name="index-TYPE_005fMAIN_005fVARIANT-1"></a>
</dt>
<dd><p>This macro returns the unqualified version of a type. It may be applied
to an unqualified type, but it is not always the identity function in
that case.
</p></dd>
</dl>
<p>A few other macros and functions are usable with all types:
</p><dl compact="compact">
<dt><code>TYPE_SIZE</code>
<a name="index-TYPE_005fSIZE-1"></a>
</dt>
<dd><p>The number of bits required to represent the type, represented as an
<code>INTEGER_CST</code>. For an incomplete type, <code>TYPE_SIZE</code> will be
<code>NULL_TREE</code>.
</p>
</dd>
<dt><code>TYPE_ALIGN</code>
<a name="index-TYPE_005fALIGN-1"></a>
</dt>
<dd><p>The alignment of the type, in bits, represented as an <code>int</code>.
</p>
</dd>
<dt><code>TYPE_NAME</code>
<a name="index-TYPE_005fNAME-1"></a>
</dt>
<dd><p>This macro returns a declaration (in the form of a <code>TYPE_DECL</code>) for
the type. (Note this macro does <em>not</em> return an
<code>IDENTIFIER_NODE</code>, as you might expect, given its name!) You can
look at the <code>DECL_NAME</code> of the <code>TYPE_DECL</code> to obtain the
actual name of the type. The <code>TYPE_NAME</code> will be <code>NULL_TREE</code>
for a type that is not a built-in type, the result of a typedef, or a
named class type.
</p>
</dd>
<dt><code>TYPE_CANONICAL</code>
<a name="index-TYPE_005fCANONICAL-1"></a>
</dt>
<dd><p>This macro returns the &ldquo;canonical&rdquo; type for the given type
node. Canonical types are used to improve performance in the C++ and
Objective-C++ front ends by allowing efficient comparison between two
type nodes in <code>same_type_p</code>: if the <code>TYPE_CANONICAL</code> values
of the types are equal, the types are equivalent; otherwise, the types
are not equivalent. The notion of equivalence for canonical types is
the same as the notion of type equivalence in the language itself. For
instance,
</p>
<p>When <code>TYPE_CANONICAL</code> is <code>NULL_TREE</code>, there is no canonical
type for the given type node. In this case, comparison between this
type and any other type requires the compiler to perform a deep,
&ldquo;structural&rdquo; comparison to see if the two type nodes have the same
form and properties.
</p>
<p>The canonical type for a node is always the most fundamental type in
the equivalence class of types. For instance, <code>int</code> is its own
canonical type. A typedef <code>I</code> of <code>int</code> will have <code>int</code>
as its canonical type. Similarly, <code>I*</code>&nbsp;and a typedef <code>IP</code>&nbsp;(defined to <code>I*</code>) will has <code>int*</code> as their canonical
type. When building a new type node, be sure to set
<code>TYPE_CANONICAL</code> to the appropriate canonical type. If the new
type is a compound type (built from other types), and any of those
other types require structural equality, use
<code>SET_TYPE_STRUCTURAL_EQUALITY</code> to ensure that the new type also
requires structural equality. Finally, if for some reason you cannot
guarantee that <code>TYPE_CANONICAL</code> will point to the canonical type,
use <code>SET_TYPE_STRUCTURAL_EQUALITY</code> to make sure that the new
type&ndash;and any type constructed based on it&ndash;requires structural
equality. If you suspect that the canonical type system is
miscomparing types, pass <code>--param verify-canonical-types=1</code> to
the compiler or configure with <code>--enable-checking</code> to force the
compiler to verify its canonical-type comparisons against the
structural comparisons; the compiler will then print any warnings if
the canonical types miscompare.
</p>
</dd>
<dt><code>TYPE_STRUCTURAL_EQUALITY_P</code>
<a name="index-TYPE_005fSTRUCTURAL_005fEQUALITY_005fP-1"></a>
</dt>
<dd><p>This predicate holds when the node requires structural equality
checks, e.g., when <code>TYPE_CANONICAL</code> is <code>NULL_TREE</code>.
</p>
</dd>
<dt><code>SET_TYPE_STRUCTURAL_EQUALITY</code>
<a name="index-SET_005fTYPE_005fSTRUCTURAL_005fEQUALITY-1"></a>
</dt>
<dd><p>This macro states that the type node it is given requires structural
equality checks, e.g., it sets <code>TYPE_CANONICAL</code> to
<code>NULL_TREE</code>.
</p>
</dd>
<dt><code>same_type_p</code>
<a name="index-same_005ftype_005fp"></a>
</dt>
<dd><p>This predicate takes two types as input, and holds if they are the same
type. For example, if one type is a <code>typedef</code> for the other, or
both are <code>typedef</code>s for the same type. This predicate also holds if
the two trees given as input are simply copies of one another; i.e.,
there is no difference between them at the source level, but, for
whatever reason, a duplicate has been made in the representation. You
should never use <code>==</code> (pointer equality) to compare types; always
use <code>same_type_p</code> instead.
</p></dd>
</dl>
<p>Detailed below are the various kinds of types, and the macros that can
be used to access them. Although other kinds of types are used
elsewhere in G++, the types described here are the only ones that you
will encounter while examining the intermediate representation.
</p>
<dl compact="compact">
<dt><code>VOID_TYPE</code></dt>
<dd><p>Used to represent the <code>void</code> type.
</p>
</dd>
<dt><code>INTEGER_TYPE</code></dt>
<dd><p>Used to represent the various integral types, including <code>char</code>,
<code>short</code>, <code>int</code>, <code>long</code>, and <code>long long</code>. This code
is not used for enumeration types, nor for the <code>bool</code> type.
The <code>TYPE_PRECISION</code> is the number of bits used in
the representation, represented as an <code>unsigned int</code>. (Note that
in the general case this is not the same value as <code>TYPE_SIZE</code>;
suppose that there were a 24-bit integer type, but that alignment
requirements for the ABI required 32-bit alignment. Then,
<code>TYPE_SIZE</code> would be an <code>INTEGER_CST</code> for 32, while
<code>TYPE_PRECISION</code> would be 24.) The integer type is unsigned if
<code>TYPE_UNSIGNED</code> holds; otherwise, it is signed.
</p>
<p>The <code>TYPE_MIN_VALUE</code> is an <code>INTEGER_CST</code> for the smallest
integer that may be represented by this type. Similarly, the
<code>TYPE_MAX_VALUE</code> is an <code>INTEGER_CST</code> for the largest integer
that may be represented by this type.
</p>
</dd>
<dt><code>REAL_TYPE</code></dt>
<dd><p>Used to represent the <code>float</code>, <code>double</code>, and <code>long
double</code> types. The number of bits in the floating-point representation
is given by <code>TYPE_PRECISION</code>, as in the <code>INTEGER_TYPE</code> case.
</p>
</dd>
<dt><code>FIXED_POINT_TYPE</code></dt>
<dd><p>Used to represent the <code>short _Fract</code>, <code>_Fract</code>, <code>long
_Fract</code>, <code>long long _Fract</code>, <code>short _Accum</code>, <code>_Accum</code>,
<code>long _Accum</code>, and <code>long long _Accum</code> types. The number of bits
in the fixed-point representation is given by <code>TYPE_PRECISION</code>,
as in the <code>INTEGER_TYPE</code> case. There may be padding bits, fractional
bits and integral bits. The number of fractional bits is given by
<code>TYPE_FBIT</code>, and the number of integral bits is given by <code>TYPE_IBIT</code>.
The fixed-point type is unsigned if <code>TYPE_UNSIGNED</code> holds; otherwise,
it is signed.
The fixed-point type is saturating if <code>TYPE_SATURATING</code> holds; otherwise,
it is not saturating.
</p>
</dd>
<dt><code>COMPLEX_TYPE</code></dt>
<dd><p>Used to represent GCC built-in <code>__complex__</code> data types. The
<code>TREE_TYPE</code> is the type of the real and imaginary parts.
</p>
</dd>
<dt><code>ENUMERAL_TYPE</code></dt>
<dd><p>Used to represent an enumeration type. The <code>TYPE_PRECISION</code> gives
(as an <code>int</code>), the number of bits used to represent the type. If
there are no negative enumeration constants, <code>TYPE_UNSIGNED</code> will
hold. The minimum and maximum enumeration constants may be obtained
with <code>TYPE_MIN_VALUE</code> and <code>TYPE_MAX_VALUE</code>, respectively; each
of these macros returns an <code>INTEGER_CST</code>.
</p>
<p>The actual enumeration constants themselves may be obtained by looking
at the <code>TYPE_VALUES</code>. This macro will return a <code>TREE_LIST</code>,
containing the constants. The <code>TREE_PURPOSE</code> of each node will be
an <code>IDENTIFIER_NODE</code> giving the name of the constant; the
<code>TREE_VALUE</code> will be an <code>INTEGER_CST</code> giving the value
assigned to that constant. These constants will appear in the order in
which they were declared. The <code>TREE_TYPE</code> of each of these
constants will be the type of enumeration type itself.
</p>
</dd>
<dt><code>BOOLEAN_TYPE</code></dt>
<dd><p>Used to represent the <code>bool</code> type.
</p>
</dd>
<dt><code>POINTER_TYPE</code></dt>
<dd><p>Used to represent pointer types, and pointer to data member types. The
<code>TREE_TYPE</code> gives the type to which this type points.
</p>
</dd>
<dt><code>REFERENCE_TYPE</code></dt>
<dd><p>Used to represent reference types. The <code>TREE_TYPE</code> gives the type
to which this type refers.
</p>
</dd>
<dt><code>FUNCTION_TYPE</code></dt>
<dd><p>Used to represent the type of non-member functions and of static member
functions. The <code>TREE_TYPE</code> gives the return type of the function.
The <code>TYPE_ARG_TYPES</code> are a <code>TREE_LIST</code> of the argument types.
The <code>TREE_VALUE</code> of each node in this list is the type of the
corresponding argument; the <code>TREE_PURPOSE</code> is an expression for the
default argument value, if any. If the last node in the list is
<code>void_list_node</code> (a <code>TREE_LIST</code> node whose <code>TREE_VALUE</code>
is the <code>void_type_node</code>), then functions of this type do not take
variable arguments. Otherwise, they do take a variable number of
arguments.
</p>
<p>Note that in C (but not in C++) a function declared like <code>void f()</code>
is an unprototyped function taking a variable number of arguments; the
<code>TYPE_ARG_TYPES</code> of such a function will be <code>NULL</code>.
</p>
</dd>
<dt><code>METHOD_TYPE</code></dt>
<dd><p>Used to represent the type of a non-static member function. Like a
<code>FUNCTION_TYPE</code>, the return type is given by the <code>TREE_TYPE</code>.
The type of <code>*this</code>, i.e., the class of which functions of this
type are a member, is given by the <code>TYPE_METHOD_BASETYPE</code>. The
<code>TYPE_ARG_TYPES</code> is the parameter list, as for a
<code>FUNCTION_TYPE</code>, and includes the <code>this</code> argument.
</p>
</dd>
<dt><code>ARRAY_TYPE</code></dt>
<dd><p>Used to represent array types. The <code>TREE_TYPE</code> gives the type of
the elements in the array. If the array-bound is present in the type,
the <code>TYPE_DOMAIN</code> is an <code>INTEGER_TYPE</code> whose
<code>TYPE_MIN_VALUE</code> and <code>TYPE_MAX_VALUE</code> will be the lower and
upper bounds of the array, respectively. The <code>TYPE_MIN_VALUE</code> will
always be an <code>INTEGER_CST</code> for zero, while the
<code>TYPE_MAX_VALUE</code> will be one less than the number of elements in
the array, i.e., the highest value which may be used to index an element
in the array.
</p>
</dd>
<dt><code>RECORD_TYPE</code></dt>
<dd><p>Used to represent <code>struct</code> and <code>class</code> types, as well as
pointers to member functions and similar constructs in other languages.
<code>TYPE_FIELDS</code> contains the items contained in this type, each of
which can be a <code>FIELD_DECL</code>, <code>VAR_DECL</code>, <code>CONST_DECL</code>, or
<code>TYPE_DECL</code>. You may not make any assumptions about the ordering
of the fields in the type or whether one or more of them overlap.
</p>
</dd>
<dt><code>UNION_TYPE</code></dt>
<dd><p>Used to represent <code>union</code> types. Similar to <code>RECORD_TYPE</code>
except that all <code>FIELD_DECL</code> nodes in <code>TYPE_FIELD</code> start at
bit position zero.
</p>
</dd>
<dt><code>QUAL_UNION_TYPE</code></dt>
<dd><p>Used to represent part of a variant record in Ada. Similar to
<code>UNION_TYPE</code> except that each <code>FIELD_DECL</code> has a
<code>DECL_QUALIFIER</code> field, which contains a boolean expression that
indicates whether the field is present in the object. The type will only
have one field, so each field&rsquo;s <code>DECL_QUALIFIER</code> is only evaluated
if none of the expressions in the previous fields in <code>TYPE_FIELDS</code>
are nonzero. Normally these expressions will reference a field in the
outer object using a <code>PLACEHOLDER_EXPR</code>.
</p>
</dd>
<dt><code>LANG_TYPE</code></dt>
<dd><p>This node is used to represent a language-specific type. The front
end must handle it.
</p>
</dd>
<dt><code>OFFSET_TYPE</code></dt>
<dd><p>This node is used to represent a pointer-to-data member. For a data
member <code>X::m</code> the <code>TYPE_OFFSET_BASETYPE</code> is <code>X</code> and the
<code>TREE_TYPE</code> is the type of <code>m</code>.
</p>
</dd>
</dl>
<p>There are variables whose values represent some of the basic types.
These include:
</p><dl compact="compact">
<dt><code>void_type_node</code></dt>
<dd><p>A node for <code>void</code>.
</p>
</dd>
<dt><code>integer_type_node</code></dt>
<dd><p>A node for <code>int</code>.
</p>
</dd>
<dt><code>unsigned_type_node.</code></dt>
<dd><p>A node for <code>unsigned int</code>.
</p>
</dd>
<dt><code>char_type_node.</code></dt>
<dd><p>A node for <code>char</code>.
</p></dd>
</dl>
<p>It may sometimes be useful to compare one of these variables with a type
in hand, using <code>same_type_p</code>.
</p>
<hr>
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