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| <a name="Interrupted-System-Calls-1"></a> |
| <h4 class="subsection">5.5.5 Interrupted System Calls</h4> |
| |
| <a name="index-thread-breakpoints-and-system-calls"></a> |
| <a name="index-system-calls-and-thread-breakpoints"></a> |
| <a name="index-premature-return-from-system-calls"></a> |
| <p>There is an unfortunate side effect when using <small>GDB</small> to debug |
| multi-threaded programs. If one thread stops for a |
| breakpoint, or for some other reason, and another thread is blocked in a |
| system call, then the system call may return prematurely. This is a |
| consequence of the interaction between multiple threads and the signals |
| that <small>GDB</small> uses to implement breakpoints and other events that |
| stop execution. |
| </p> |
| <p>To handle this problem, your program should check the return value of |
| each system call and react appropriately. This is good programming |
| style anyways. |
| </p> |
| <p>For example, do not write code like this: |
| </p> |
| <div class="smallexample"> |
| <pre class="smallexample"> sleep (10); |
| </pre></div> |
| |
| <p>The call to <code>sleep</code> will return early if a different thread stops |
| at a breakpoint or for some other reason. |
| </p> |
| <p>Instead, write this: |
| </p> |
| <div class="smallexample"> |
| <pre class="smallexample"> int unslept = 10; |
| while (unslept > 0) |
| unslept = sleep (unslept); |
| </pre></div> |
| |
| <p>A system call is allowed to return early, so the system is still |
| conforming to its specification. But <small>GDB</small> does cause your |
| multi-threaded program to behave differently than it would without |
| <small>GDB</small>. |
| </p> |
| <p>Also, <small>GDB</small> uses internal breakpoints in the thread library to |
| monitor certain events such as thread creation and thread destruction. |
| When such an event happens, a system call in another thread may return |
| prematurely, even though your program does not appear to stop. |
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